King Hydra: Difference between revisions

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|switch-sprites=[[File:King Hydra erdrick trilogy.png|100px]]
|switch-sprites=[[File:King Hydra erdrick trilogy.png|100px]]
}}
}}
====Strategy (HD-2D Remake, Draconian difficulty)====
King Hydra got a massive buff in the HD-RD Remake, with 2-3 actions a turn and both [[Sweet Breath]] and [[War Cry]] to ''reliably'' trap the party in an endless cycle of not having actions. However, he has a major weakness in only having 50% resistance to [[Snooze]].


The easiest way to handle him is just to Snooze-lock him with the [[Duplic Hat]]. As long as your caster outspeeds King Hydra (which is easily achieved using the [[Meteorite Bracer]]), then you have a 75% chance that one of the two Snooze casts will go off successfully, and regardless on whether or not King Hydra wakes up later that turn, he will still have lost all of his actions for the turn, allowing your other characters to focus on dealing damage without worrying about being disabled or killed. If 75% reliability isn't cutting it, a second, sufficiently fast, party member can also help by using the [[Fairy Flute]] on the King Hydra to bring reliability to 87.5%. On the off chance that King Hydra does in fact get an action, the chances that he will then use his one turn to completely turn the tables on you are still quite low. Thus, probabilistically speaking, your party will run King Hydra out of HP before he gets the chance to do anything seriously dangerous to your party, and if he does somehow ruin your run on the few turns where he isn't asleep, you may as well take the wipe and try again.
==={{DQ3HD}}===
{{DQ3HD2DEnemy
|name=King Hydra
|kanji=キングヒドラ
|romanji=Kingu hidora
|bestiaryNumber=#158
|family={{Dragon}}
|description=The pet of a megalomaniac, this multi-headed horror is said to have slaughtered a great hero who attempted in vain to vanquish it
|sprite=[[File:King hydra DQ III HD sprite.png]]
|hp=5,800
|mp=660
|exp=97,600
|gold=0
|attack=393
|defense=384
|agility=184
|spells=None
|skills=Acts 1~3 times per turn<br>[[Fog of War]]<br>[[Inferno]]<br>[[Sweet Breath]]<br>[[War Cry]]<br>Recovers 89~129 {{HP}} per turn
|item=[[Dragon mail]]{{fraction|1|64}}
|locations=[[Zoma's Citadel]]<br>{{Cloudsgate Citadel 3}}
|evasion=0/64
|fire-resist=100%
|explosion-resist=0%
|ice-resist=25%
|wind-resist=0%
|strike-resist=0%
|lightning-resist=0%
|drain-magic-resist=0%
|whack-resist=100%
|kamikazee-resist=100%
|poof-resist=100%
|dazzle-resist=0%
|fizzle-resist=100%
|fuddle-resist=0%
|paralysis-resist=0%
|snooze-resist=0%
|stumble-resist=25%
|stun-resist=25%
|deceleratle-resist=0%
|sap-resist=25%
}}
====Draconian difficulty strategy====
King Hydra got a massive buff in the HD-RD Remake, with 2~3 actions a turn and both [[Sweet Breath]] and [[War Cry]] to ''reliably'' trap the party in an endless cycle of not having actions. However, he has a major weakness in having zero resistance to all status ailments.
 
The easiest way to handle him is just to Snooze-lock him with the [[duplic Hat]]. As long as your caster outspeeds King Hydra (which is easily achieved using the [[meteorite bracer]]), then you have a 60% chance that one of the two Snooze casts will go off successfully, and regardless on whether or not King Hydra wakes up later that turn, he will still have lost all of his actions for the turn, allowing your other characters to focus on dealing damage without worrying about being disabled or killed. If 75% reliability isn't cutting it, a second, sufficiently fast, party member can also help by using the [[fairy flute]] on the King Hydra to bring reliability to 87.5%. On the off chance that King Hydra does in fact get an action, the chances that he will then use his one turn to completely turn the tables on you are still quite low. Thus, probabilistically speaking, your party will run King Hydra out of HP before he gets the chance to do anything seriously dangerous to your party, and if he does somehow ruin your run on the few turns where he isn't asleep, you may as well take the wipe and try again.


==={{DQ10}}===
==={{DQ10}}===
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|in-game-description=This dire dragon guarded the [[Zoma's Citadel|castle]] of a [[Zoma|dreadful demon king]]. The myths associated with it include a tale of a [[Ortega|certain hero]] it once defeated
|in-game-description=This dire dragon guarded the [[Zoma's Citadel|castle]] of a [[Zoma|dreadful demon king]]. The myths associated with it include a tale of a [[Ortega|certain hero]] it once defeated
|talents=[[Bad Breather]] (lv. 1)
|talents=[[Bad Breather]] (lv. 1)
|traits=[[Beastbane]] (lv. 1)<br>[[Ultra Crafty Frizzer]] (lv. 20)<br>[[Major Downer]] (lv. 40)
|traits=[[Beastsbane]] (lv. 1)<br>[[Ultra Crafty Frizzer]] (lv. 20)<br>[[Major Downer]] (lv. 40)
|ltraits=[[Tactical Titan]] (lv. 1)<br>[[Strong Starter]] (lv. 1)<br>[[Late Bloomer]] (lv. 60)
|ltraits=[[Tactical Titan]] (lv. 1)<br>[[Strong Starter]] (lv. 1)<br>[[Late Bloomer]] (lv. 60)
|habitat= This monster has no natural habitat
|habitat= This monster has no natural habitat
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{{DQIII}}
{{DQIII}}
{{DQIIIHD}}
{{DQHI}}
{{DQHI}}


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[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest III HD-2D Remake bosses]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest X bosses]]

Revision as of 22:54, 10 January 2025

The King Hydra is the first of three monsters the Hero and his party fight before facing the Demon Lord Zoma in Dragon Quest III: The Seeds of Salvation. It is an even stronger version of the Hydra.

Appearances

Dragon Quest III: The Seeds of Salvation

The Hero's father, Ortega, is seen fighting the monster during the player's assault on Zoma's domain, but is slain during a cutscene and dies in his child's arms.

King Hydra (キングヒドラ Kingu hidora)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Kinghydra DQIII NES.gif
Bestiary No.
Unnumbered boss
Level
46
Experience
9500
Gold
350
HP
550 (1,600 SFC)
MP
0
Attack
240 (280 SFC)
Defense
50 (150 SFC)
Agility
50
Evasion
0/64
Spell(s)
None
Skill(s)
Acts twice per turn.
Flame Breath
Recovers 90~110 HP per turn. (NES only)
Item Dropped
Dragon mail1128
Fire resistance *
100%
Crack resistance *
25%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee resistance
100%
Poof resistance
100%
Dazzle resistance
100%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
70%
Deceleratle resistance *
100%
Sap resistance *
25%
Remakes sprites
SFC
King hydra3snes.png
GBC
King hydra III gbc.png


Dragon Quest III HD-2D Remake

King Hydra (キングヒドラ Kingu hidora)
Dragon Quest III HD-2D Remake
Sprite
King hydra DQ III HD sprite.png
Bestiary No.
#158
Family
Dragon
Experience
97,600
Gold
0
HP
5,800
MP
660
Attack
393
Defence*
384
Agility
184
Evasion
0/64
In-game description

The pet of a megalomaniac, this multi-headed horror is said to have slaughtered a great hero who attempted in vain to vanquish it

Spell(s)
None
Skill(s)
Acts 1~3 times per turn
Fog of War
Inferno
Sweet Breath
War Cry
Recovers 89~129 HP per turn
Item Dropped
Dragon mail164
Fire resistance *
100%
Explosion resistance *
0%
Ice resistance *
25%
Wind resistance *
0%
Strike resistance *
0%
Lightning resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Kamikazee resistance
100%
Poof resistance *
100%
Dazzle resistance
0%
Fizzle resistance
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Snooze resistance *
0%
Stumble resistance *
25%
Stun resistance *
25%
Deceleratle resistance
0%
Sap resistance *
25%

Draconian difficulty strategy

King Hydra got a massive buff in the HD-RD Remake, with 2~3 actions a turn and both Sweet Breath and War Cry to reliably trap the party in an endless cycle of not having actions. However, he has a major weakness in having zero resistance to all status ailments.

The easiest way to handle him is just to Snooze-lock him with the duplic Hat. As long as your caster outspeeds King Hydra (which is easily achieved using the meteorite bracer), then you have a 60% chance that one of the two Snooze casts will go off successfully, and regardless on whether or not King Hydra wakes up later that turn, he will still have lost all of his actions for the turn, allowing your other characters to focus on dealing damage without worrying about being disabled or killed. If 75% reliability isn't cutting it, a second, sufficiently fast, party member can also help by using the fairy flute on the King Hydra to bring reliability to 87.5%. On the off chance that King Hydra does in fact get an action, the chances that he will then use his one turn to completely turn the tables on you are still quite low. Thus, probabilistically speaking, your party will run King Hydra out of HP before he gets the chance to do anything seriously dangerous to your party, and if he does somehow ruin your run on the few turns where he isn't asleep, you may as well take the wipe and try again.

Dragon Quest X

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

King hydra (キングヒドラ Kingu hidora)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP* Max MP*
King hydra DQM3 portrait.png DQM3 dragon family icon.png 1,420 290
Max Attack* Max Defence * Max Agility * Max Wisdom *
520 530 500 360
Bestiary No. #120
Rank A
In-game description This dire dragon guarded the castle of a dreadful demon king. The myths associated with it include a tale of a certain hero it once defeated
Talents Bad Breather (lv. 1)
Guaranteed traits Beastsbane (lv. 1)
Ultra Crafty Frizzer (lv. 20)
Major Downer (lv. 40)
Large-size exclusive traits Tactical Titan (lv. 1)
Strong Starter (lv. 1)
Late Bloomer (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Orochi DQM3 portrait.png X Tentacular DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
50% -25% 25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
50% 0% 25% 25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 0% 50% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 0% 25% -25%
Sleep Resistance * Stun Resistance *
25% 50%
Instant Death Resistance *
25%


Dragon Quest Monsters: Super Light

Dragon Quest: Monster Battle Road Victory

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

King hydra (キングヒドラ Kingu hidora)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
King hydra DQH Series.png 220 624g
List No. 067
Field Notes A five-headed fiend whose blazing breath can rapidly reduce enemies to ash—along with everything else. From guarding a demon king's castle to humbling a hero of yore, this merciless beast has spawned legends galore.
Location(s) Rockscotter's Rift (Showdown: Old Five-Necks)
Item(s) Dropped None


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Gallery