Rhapthorne: Difference between revisions
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|rank=<big><big>'''S'''</big></big> | |rank=<big><big>'''S'''</big></big> | ||
|in-game-description=The true form of Rhapthorne, the malicious megalomaniac seemingly fit to burst with a power that's capable of warping space and time itself | |in-game-description=The true form of Rhapthorne, the malicious megalomaniac seemingly fit to burst with a power that's capable of warping space and time itself | ||
|talents=[[Rhapthorne ( | |talents=[[Rhapthorne (Talent)|Rhapthorne]] (lv. 1) | ||
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Zammeister]] (lv. 40) | |traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Zammeister]] (lv. 40) | ||
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Ultra Crafty Debilitator]] (lv. 1)<br>[[Late Bloomer]] (lv. 60) | |ltraits=[[Tactical Genius]] (lv. 1)<br>[[Ultra Crafty Debilitator]] (lv. 1)<br>[[Late Bloomer]] (lv. 60) |
Latest revision as of 21:53, 14 August 2024
"Meddling pests! How much more of my time will you waste?! You will rot in hell for breaking my shield of darkness! But first you will taste the true might of my flesh and blood! You shall taste the terror eternal. Even death shall offer you no respite."
—Rhapthorne, prior to the final battle
Rhapthorne | |
Dragon Quest VIII | |
Japanese name | 暗黒神ラプソーン |
Romaji | Ankoku-shin Rapusōn |
Title | Lord of Darkness |
Voice actor | Jonathan Keeble (English) Wataru Takagi (Japanese, first form) Ryūzaburō Ōtomo (Japanese, second form) |
Lord Rhapthorne is the central antagonist of Dragon Quest VIII.
A demon of untold power and ambition to dominate the Worlds of Darkness and Light, Rhapthorne is the party's final opponent in their quest to rid their world of an evil curse.
Characteristics[edit]
Rhapthorne is among the most proactive demon lords in the series, taking direct action to further his agenda and confronting his foes head-on whenever possible instead of lurking withing an isolated lair. This remains true even when he is rendered a disembodied soul trapped within the Godbird sceptre, manipulating the negative emotions and thoughts of those who touch the staff until they become a blinded puppet able to serve his needs and leading to outright possession in two instances. In a break from the series' tradition of the Archfiend being a distant figure removed from much of the narrative, Rhapthorne is actually present from the very beginning of the game thanks to Dhoulmagus' theft of the sceptre. He is aware of the party's actions against him from the start, and as such his loathing for them is significantly more personal than that of final foes past.
Rhapthorne's original appearance is never seen within the game itself, only alluded to in a mural found within the Dark Ruins where he is depicted as a monsterous robed figure with an unkempt beard. When his body is freed, he takes the form of a diminutive purple demon with large goat horns, a carapace covered torso, an insect's wing casing, and glowing bulb of energy in lieu of legs. After merging with the magical engine that powers his flying castle, the Black Citadel, Rhapthorne has the upper half of an obese exaggeration of his previous form due to becoming over-saturated with magical energy. His horns are greatly enlarged, he sports a thick black beard, his wings have become larger and bat-like, his lower body has solidified into a fleshy bulb with eight spikes arranged in a circular pattern, and his body is adorned with tattoos in a flame-like pattern that are a darker shade of purple than his skin.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Rhapthorne was born in the World of Darkness, subjugating it with an onslaught of loyal followers and overwhelming magical force. Rhapthorne's ambition drove him to attempt to invade the World of Light as well, bringing him into conflict with the Seven Sages and Empyrea the Godbird. The battle between the two forces nearly rent the world of darkness asunder, but the forces of light proved victorious and the demon was slain. Fearing that Rhapthorne would be revived in the future and menace the world once again long after their deaths, the Seven Sages split his soul from his body and sealed them away to prevent his resurrection. His lifeless body was sealed within a massive rock on a craggy atoll that would one day become the Holy Isle of Neos, where it was chiseled by the Sage Alexander into a statue of the Goddess to avoid being tampered with by humans. Empyrea and the Sages created a prison for Rhapthorne's soul in the form of the Godbird sceptre, a tall staff that would be entrusted to the royal family of Castle Trodain and remain guarded for centuries.
Rumors of the staff began to circulate the world in the intervening years, developing into a legend that it possesses incredible magical might that could turn the most humble dabbler into a powerful sorcerer. This is what drew the attention of Dhoulmagus, the failed student of Master Rylus of Farebury. Posing as a wandering jester, Dhoulmagus infiltrates the castle and steals the staff. Rhapthorne seizes this importunity and takes full advantage of the overwrought bitterness within the man, testing him by transforming King Trode and Princess Medea into mockeries of themselves when they attempt to stop him as a test before placing a curse on Castle Trodain that turns the inhabitants into plants and wraps the structure in a wall of immense thorns to prevent anyone within with knowledge of the sceptre's menace from following him. Unaware that a certain guardsman remained unaffected by the curse and that the King and Princess of the castle were spared by, Rhapthorne influences Dhoulmagus into murdering the descendants of the Seven Sages to break the seal on the Sceptre and begins with Rylus.
Rhapthorne's killings earned him several powerful foes in the forms of Jessica Albert and Angelo, whose brother and foster father were assassinated by Dhoulmagus respectively. The mage and priest would join the cursed King and his party as the pursued Dhoulmagus across several continents. The jester's rampage would be put to an end inside the depths of the Dark Ruins in the northwestern island of the world, but Jessica would place her hands on the sceptre after the battle and become Rhapthorne's new vessel. Though still carrying strong negative feelings over the murder of her brother, Jessica is unable to be fully controlled by Rhapthorne and avoids killing a descendant herself. When confronted by the party in the city of Arcadia Jessica loses her grip on the staff, which is retrieved by a dog named Sir Leopold. Being an animal, Rhapthorne is able to fully possess the hound and continues his rampage until Leopold is killed in battle against the party in Savella Cathedral.
It is here when Angelo's scheming half-brother Marcello takes hold of the staff and uses it to kill the Lord High Priest of the Cathedral after having the party arrested on accusation of the murder. Marcello is strong willed enough to resist being manipulated by Rhapthorne, but when defeated in battle he becomes too mentally exhausted to continue and becomes fully possessed. With the final descendant killed, Rhapthorne unseals his body on Neos and summons the Black Citadel to the World of Light. The party invades the citadel with the aid of Empyrea, and defeats Rhapthorne in the heart of the fortress. Refusing to die so soon after his resurrection, Rhapthorne absorbs the magic contained within the citadel and becomes a colossus protected by in impenetrable barrier. He then summons all of his forces from the world of darkness and commands them to besiege all around them, replacing the normal encounters for the remainder of the game.
When the party gathers seven legendary orbs to allow the Seven Sages to weaken Rhapthorne's barrier, they ride upon Empyrea's back and channel their power into replicas of the Godbird sceptre to shatter the shield. The climactic battle in the high skies ends with the heroes victorious and Rhapthorne's soul completely eradicated, with the curse he laid upon Castle Trodain and its people fading shortly after.
Sprite | HP | MP | Attack |
4850 | 255 | 346 | |
Defense | Agility | Experience | Gold |
186 | 115 | 0 | 0 |
Bestiary no. | #286 |
Family | ??? |
In-game description | The Lord of Darkness. His soul is imprisoned in the magical scepter of Trodain Castle, while his physical form is entombed within the Goddess Statue on the Holy Isle of Neos. He dreams of ruling the World of Light. |
Spell(s) | Kafrizzle Kaboom |
Skill(s) | Acts twice per turn. Desperate attack Disruptive Wave Freezing Blizzard Dazzleflash Lullab-Eye |
Location(s) | Black Citadel |
Item(s) dropped | None |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 50% | 0% |
Sprite | HP | MP | Attack |
5640 | 255 | 428 | |
Defense | Agility | Experience | Gold |
161 | 115 | 0 | 0 |
Bestiary no. | #287 |
Family | ??? |
In-game description | The Lord of Darkness himself, taken physical form, and grown powerful enough to absorb the massive Black Citadel into his new body. |
Spell(s) | Kafrizzle Kaboom Magic Burst (250~290) |
Skill(s) | Attacks twice per turn. Anger of the Gods. (84~96) Burst out in defiant laughter. Disruptive Wave Freezing Blizzard Inferno Lullab-Eye Meditation Sceptre Ball (attack/2 + 67) Summons Meteors (80~96) Arm slams on the party. Evil Prayer |
Location(s) | The Vast Skies |
Item(s) dropped | None |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 100% |
Dragon Quest IX: Sentinels of the Starry Skies[edit]
#307 - Rhapthorne | |||||||||||||||||||||||||||||||||||||||||||
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| |||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 307 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Rapusōn | ||||||||||||||||||||||||||||||||||||||||||
Description | "Evil incantations and Kafrizz form just part of this portly demon's plan to exterminate his enemies. Lick him with light.
Some say his body is so big that is contains enough cursed power to contort the space-time continuum itself." |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
100 | 100 | 100 | 100 | 150 | 100 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
50 | 0 | 0 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 5 | 50 | |
Blunt | Sap | Decelerate | ||||
5 | 25 | 75 |
Rhapthorne also appears as a Legacy Boss in Dragon Quest IX, obtained after completing Quest #179 (or received at special events). He will become enraged once his health drops to orange range.
Treasure[edit]
|
Skills[edit]
|
Dragon Quest Monsters: Joker[edit]
Rhapthorne is available in both his forms.
Rhapthorne | |
---|---|
Family | Beast |
Rank | X |
Description | A mighty god of darkness who comes in a very small package. |
Weapons | Spears, Axes, Hammers, Staves |
Traits | Artful Dodger, Zammeister |
Resistances | Healed by Zam, Whackproof |
Skill | Rhapthorne |
Location | - |
Breeding chart | Dhoulmagus x Nimzo |
Rhapthorne (2nd Form) | |
---|---|
Family | Beast |
Rank | X |
Description | A mighty god of darkness who comes in a very large package. |
Weapons | Spears, Axes, Hammers, Staves |
Traits | Artful Dodger, Psycho |
Resistances | Healed by Zam |
Skill | Rhapthorne II |
Location | - |
Breeding chart | Rhapthorne x Zoma |
Dragon Quest Monsters: Joker 2[edit]
Rhapthorne appears in both his forms once again.
Rhapthorne | |
---|---|
Family | ??? |
Rank | X |
Size | S |
Weapons | Axes, Spears, Hammers, Staves |
Traits | Artful Dodger, Disruptive Wave |
Resistances | Vulnerable to Ban Dance, Immune to Whack, Healed by Zam |
Skill | Rhapthorne |
Location | - |
Breeding chart | Dhoulmagus x Nimzo or Mortamor |
Rhapthorne II | |
---|---|
Family | ??? |
Rank | X |
Size | L |
Weapons | Staves |
Traits | Hit Squad, Grand Slammer, Tactical Trooper, Crafty Zammer |
Resistances | Vulnerable to Decelerate, Immune to Donk, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep, Healed by Zam |
Skill | Rhapthorne II |
Location | - |
Breeding chart | Rhapthorne x Zoma or Orgodemir |
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
1,410 | 370 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
420 | 520 | 370 | 790 |
Bestiary No. | #500 |
Rank | S |
In-game description | The true form of Rhapthorne, the malicious megalomaniac seemingly fit to burst with a power that's capable of warping space and time itself |
Talents | Rhapthorne (lv. 1) |
Guaranteed traits | Rando-Disrupt (lv. 1) Wizardly Waft (lv. 20) Zammeister (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Ultra Crafty Debilitator (lv. 1) Late Bloomer (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | X X X = (Two generation synthesis) |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
0% | 0% | 25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
-25% | 25% | 25% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
100% | 0% | 0% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
0% | 25% | 25% | 50% |
Stun Resistance * | Poison Resistance * | ||
0% | 0% | ||
Instant Death Resistance * | |||
50% |
Dragon Quest Monsters: Super Light[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest of the Stars[edit]
Rhapthorne resumes his role as the chief villain of the VIII scenario, and as a boss in several events.
Dragon Quest Rivals[edit]
Rhapthorne's first form was added to the game in the sixth booster pack update, "A Symphony of Small Hope". When the game's name changed to Rivals Ace, he appeared on another card in the third True Set expansion pack by the name of "Demon Lord Rhapthorne". Due to the game's end of service in 2021, Rhapthorne's second form never made an appearance.
Dragon Quest Tact[edit]
Both of Rhapthorne's forms appear as S-rank members of the ??? family during the Dragon Quest VIII event. His first form can also be battled in the Black Citadel in Journey of the Cursed King and his true form is also faced as a Mega Boss Battle. His first form can be unlocked after defeating him in All-Out Battle! Rhapthorne Edition on Very Hard Mode. His true form appears on his own banner alongside Geyzer.
Family | Rank | Role | ||
??? |
Magic |
|||
Max Level | HP | MP | Move | |
130 | 744 | 424 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
238 | 228 | 365 | 368 | 65 |
First | Second | Third | ||
Lullab-Eye | Roaring Tempest* | Pitch Dark* | ||
First | Second | Third |
Barrier of Darkness/Stats Up | Bang Res +25/Stats Up | Auto MP Regen (S): Restores MP at action start/Pitch Dark Potency +5%/Stats Up |
Fourth | Fifth | |
Zap Res +25/Stats Up | Pitch Dark Potency +5%/Stats Up Rare Channel Anger: Rarely grants x1.5 spell potency/recovery for 1 turn at action start. |
|
First | |
Lowers enemy Zam resistance by 25% in a 5x5 square around him. | |
First | Second | Third |
WIS +15 Max MP +15 |
Resurrection Portent: Raises WIS and AGL for 3 turns at action start on even turns until turn 10. | Pitch Dark Potency +2% |
First | |
Barrier of Darkness: Nullifies damage 1 time only in 99 turns at battle start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Immune | Normal |
Family | Rank | Role | ||
??? |
Magic |
|||
Max Level | HP | MP | Move | |
130 | 1,307 | 492 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
317 | 377 | 317 | 462 | 65 |
First | Second | Third | ||
Black Ball | Black Meteors* | Starfall* | ||
First | Second | Third |
Barrier of Darkness/Stats Up | Woosh Res +25/Stats Up | Spell Potency +5%/Stats Up True Form Healing: Heals a major amount of HP for the user when HP drops to 70% or less, 1 time per battle |
Fourth | Fifth | |
Zap Res +25/Stats Up | Spell Potency +5%/Stats Up Auto MP Regen (S): Restores MP at action start. |
|
First | |
Lowers enemy Zam resistance by 25% in a 5x5 square around him. | |
First | Second | Third |
Max HP +30 Max MP +15 |
True Form Rage: Grants +30% damage dealt if user's HP is 70% or over at action start. | Starfall Potency +2% |
First | |
Barrier of Darkness: Nullifies damage 1 time only in 99 turns at battle start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Immune | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Normal | Normal |
Dragon Quest Keshi Keshi[edit]
This article is a stub. You can help by expanding it. |
Trivia[edit]
- Rhapthorne's diminutive first form bears a slight resemblance to real world sea angels. Both feature prominent bio-luminescence in their abdomens, stubby appendages, and the Angel's antennae approximate with Rhapthorne's horns.
- When possessing both Dhoulmagus and Leopold, both hosts developed large, black-feathered wings reminiscent of a bird of prey. Neither of Rhapthorne's actually bodies have these traits, with his petite form bearing no wings at all, and his larger form having smaller bat-like wings.
- In Joker 2, the evil scepter Rhapthorne wields is called Malevolence.
Gallery[edit]
Joker 1st form.
Joker 2nd form.
Joker 2 1st form.
Joker 2 2nd form.
Rivals 1st form.
Demon Lord Rhapthorne in Rivals Ace.
Tact 1st form.
Tact True Form.
Sofubi Monster toy
Dragon Quest VIII[edit]
VIII 1st Form concept art.
The Hero and party VS Rhapthorne. (Cell phone)
Rhapthorne's defeat. (Cell phone)
Rhapthorne re-emerges after his Base is destroyed. (Cell phone)
Empyrea to the rescue. (Cell phone)
Rhapthorne powering up while Empyrea and the party retreat. (Cell phone)
Final battle begins. (Cell phone)
Golding of the Seven Sages fuses with the Yellow Orb. (Cell phone)
Kupas of the Seven Sages fuses with the Green Orb. (Cell phone)
Alexander of the Seven Sages fuses with the Blue Orb. (Cell phone)
Gozo of the Seven Sages fuses with the Purple Orb. (Cell phone)
Kadan of the Seven Sages fuses with the Red Orb. (Cell phone)
Regnar of the Seven Sages fuses with the Silver Orb. (Cell phone)
Eagus of the Seven Sages fuses with the Gold Orb. (Cell phone)
Seven Sages surrounding Rhapthorne's force field. (Cell phone)
Seven Sages weakening Rhapthorne's force field. (Cell phone)
Rhapthorne enraged. (Cell phone)
Rhapthorne defeated for good. (Cell phone)