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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest VIII]]''
|game={{Dragon Quest VIII}}
|title = Chateau Felix
|title=Chateau Felix
|type= Zoo
|type=Zoo
|image = [[File:Chateau felix main building.jpg|center|350px]]
|image=[[File:Chateau felix main building.jpg|center|350px]]
|caption = 3DS screenshot
|caption=3DS screenshot
|japanese=ラパンハウス
|japanese=ラパンハウス
|old=None
|romanji=Lapan House
|romanji=Lapan House
}}
}}
'''Chateau Felix''' is an area in ''[[Dragon Quest VIII]]''. It's the home of Master Felix who is fond of [[Great sabrecat]]s, serving as a mix of a zoo and wild life preserve house for the beasts.
'''Chateau Felix''' is an area in {{DQ8}}.
 
It's the home of Master Felix who is fond of [[Great sabrecat]]s, serving as a mix of a zoo and wild life preserve house for the beasts.


==Appearances==
==Appearances==
==={{DQ8}}===
==={{DQ8}}===
When the party first enters the compound, Tom the caretaker greets them. After asking three questions to assess the group's affinity for cats, Tom allows the party to speak with Master Felix. The diminutive zoologist explains that Chateau Felix is a part of the great sabrecat trust, a worldwide foundation meant to preserve the species from the influences of people and other monsters. Master Felix is currently bogged down with paper work, and he makes a request of the Hero--take a jug of sand and sprinkle it around a mysterious tree that only appears at dawn in the forest south of the chateau. Doing so will free the soul of Baumren, Felix's pet who had gotten lost on his way to the afterlife after passing away.  
When the {{Party 8}} first enters the compound, Tom the caretaker greets them. After asking three questions to assess the group's affinity for cats, Tom allows the party to speak with Master Felix. The diminutive zoologist explains that Chateau Felix is a part of the great sabrecat trust, a worldwide foundation meant to preserve the species from the influences of people and other monsters. Master Felix is currently bogged down with paper work, and he makes a request of the Hero--take a jug of sand and sprinkle it around a mysterious tree that only appears at dawn in the forest south of the chateau. Doing so will free the soul of Baumren, Felix's pet who had gotten lost on his way to the afterlife after passing away.  


Baumren will speak to the party after being freed, thanking them and asking to tell Felix that he owes the man a life time of happiness before fading away. Reporting the events to Felix rewards the group with Baumren's bell, giving the Hero the ability to summon a Great sabrecat for high-speed transportation in nearly every area of the world.  
Baumren will speak to the party after being freed, thanking them and asking to tell Felix that he owes the man a life time of happiness before fading away. Reporting the events to Felix rewards the group with Baumren's bell, giving the Hero the ability to summon a Great sabrecat for high-speed transportation in nearly every area of the world.  
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*[[Sand of serenity]]
*[[Sand of serenity]]


====Nearby monsters====
====Nearby {{MFamilies}}s====
*[[Battle beetle]]
*[[Battle beetle]]
*[[Cockateer]]
*[[Cockateer]]
Line 34: Line 36:


==={{DQ11}}===
==={{DQ11}}===
The chateau is the first location the Luminary can visit through the altar of the cursed king in the [[Echo Chamber]]. At first the party will only find Tom sweeping the grounds while the master is out, but after completing the events of the [[Mostroferrato|Briscoletti mansion]] the first scenario will begin. Tom is being stared down by an angry sabrecat--[[Saber]] himself, who had gotten lost after the [[Mount Magmageddon]] expedition.
The chateau is the first location the {{Luminary}} can visit through the altar of the cursed king in the [[Echo Chamber]]. At first the {{Party 11}} will only find Tom sweeping the grounds while the master is out, but after completing the events of the [[Briscoletti]] mansion the first scenario will begin. Tom is being stared down by an angry sabrecat--[[Saber]] himself, who had gotten lost after the [[Mount Magmageddon]] expedition.


Tom is confused at the beast's aggression as he can normally tame any sabrecat, and fears Saber will send the other cats running away out of fear if he isn't calmed down soon. Begging the party for help, he asks if they know of something, anything to pacify the puss before it's too late. Tom mentions he can understand the growls of a sabrecat well enough, and explains that he heard Sabre grumble about a [[Bianca]] before slinking off. That's the player's clue to return to the Briscoletti mansion and get [[Bianca's Ribbon]]--the bride to-be has been worried about the big cat since he got lost, and loans her ribbon out immediately. Tom uses the ribbon on Saber, the scent sparking his memories of his master and Bianca once more, and he runs off to rejoin them. Tom is grateful for the party helping a cat in need, and rewards them with a pair of [[Beast Claws]] for their trouble. Completing this scenario grants the pastword for the chateau at dusk.
Tom is confused at the beast's aggression as he can normally tame any sabrecat, and fears [[Saber]] will send the other cats running away out of fear if he isn't calmed down soon. Begging the {{Party 11}} for help, he asks if they know of something, anything to pacify the puss before it's too late. Tom mentions he can understand the growls of a sabrecat well enough, and explains that he heard [[Saber]] grumble about a [[Bianca Whitaker]] before slinking off. That's the player's clue to return to the Briscoletti mansion and get [[Bianca's clothing#Bianca's ribbon|Bianca's ribbon]]–the bride to-be has been worried about the big cat since he got lost, and loans her ribbon out immediately. Tom uses the ribbon on [[Saber]], the scent sparking his memories of his master and {{Bianca}} once more, and he runs off to rejoin them. Tom is grateful for the party helping a cat in need, and rewards them with a pair of [[Beast claws]] for their trouble. Completing this scenario grants the pastword for the chateau at dusk.


The second scenario involves the Albert family--[[Rosalind]] and her maid have traveled to the chateau to find [[Jessica]], who had been hit with a sudden burst of home-sickness that left her sobbing. The mage was near the chateau and Tom let her spend the night before sending word to [[Alexandria]] to alert her mother. When Rosalind arrived, she found her daughter transformed into a dainty young lady instead of the brash hothead she knew. Wanting her stubborn-to-a-fault daughter back, Rosalind asks the party if they can keep an eye out for [[List of personality altering books in Dragon Quest|personality changing books]] that may restore Jessica to her old self and promises to reward them handsomely if they can help. The salesman who first mentioned the books to Rosalind also brought up the country of [[Aliahan]], and the widow suggests starting there.
The second scenario involves the Albert family–[[Rosalind Albert]] and her maid have traveled to the chateau to find [[Jessica Albert]], who had been hit with a sudden burst of home-sickness that left her sobbing. The mage was near the chateau and Tom let her spend the night before sending word to [[Alexandria]] to alert her mother. When Rosalind arrived, she found her daughter transformed into a dainty young lady instead of the brash hothead she knew. Wanting her stubborn-to-a-fault daughter back, Rosalind asks the {{Party 11}} if they can keep an eye out for {{Personality changing book}}s that may restore {{Jessica}} to her old self and promises to reward them handsomely if they can help. The salesman who first mentioned the books to Rosalind also brought up the country of [[Aliahan]], and the widow suggests starting there.


There are three books that can be used on Jessica are found in bookshelves that have a blue stack on the top shelf, and each one yields drastic results. The first is [[The Champion's Code]] that is found in Ortega's house in Aliahan, which turns her into a paragon with Yangus' syntax and leaves Rosalind speechless and mortified. Next is [[Guns 'n' Buns]] that is found in the [[Mostroferratoo|Briscoletti mansion]], which turns Jessica into a bunny girl and leaves Rosalind furious at her sultry attitude. The final book is [[The Girl's Own Annual]], found in the [[Quester's Rest]]. This book returns Jessica to normal, and leaves Rosalind wondering how her daughter became so pig-headed before chuckling to herself and thanking the party for restoring Jessica. The reward is a [[Goddess Whip]].
There are four books that can be used on Jessica are found in bookshelves that have a blue stack on the top shelf, and each one yields drastic results. The first is [[The Champion's Code]] that is found in Ortega's house in Aliahan, which turns her into a paragon with Yangus' syntax and leaves Rosalind speechless and mortified. Next is [[Guns'n'Buns]] that is found in the [[Briscoletti]] mansion, which turns {{Jessica}} into a bunny girl and leaves Rosalind furious at her sultry attitude. The third is [[Look, No Pants!]] that is found in the library of Castle [[Trodain]], which turns {{Jessica}} into a corny stand-up comedienne and shocks Rosalind with tasteless jokes about her late brother and puff-puffs. The final book is [[The Girl's Own Annual]], found in the [[Quester's Rest]]. This book returns {{Jessica}} to normal, and leaves Rosalind wondering how her daughter became so pig-headed before chuckling to herself and thanking the party for restoring {{Jessica}}. The reward is a [[Goddess whip]].


==Other languages==
{{OtherLanguages
|fr=Château Félix|fr-meaning=Same as English name
|de=Chateau Felix|de-meaning=Same as English name
|it=Tenuta Felix|it-meaning=
|es=Chateau Felix|es-meaning=Same as English name
|zh-tw=|zh-tw-meaning=
}}


==Map==
==Map & Gallery==
<center><gallery>
<center><gallery>
Image:DQ VIII PS2 Chateau Felix.jpg|
DQ VIII PS2 Chateau Felix.jpg|
File:Baumren's haunt location.gif|The location of the tree and Baumren's spirit
Baumren's Spirit Location.png|The location of the tree and Baumren's spirit.
File:Tom in a tight spot.png|Tom being confronted by Saber
DQ VIII Android Chateau Felix Entrance.jpg|
File:Rosalind at Chateau felix.jpg|The Alberts at the chateau
DQ VIII Android Chateau Felix 1.jpg|
DQ VIII Android Chateau Felix 2.jpg|
DQ VIII Android Chateau Felix 3.jpg|
DQ VIII Android Chateau Felix 4.jpg|
DQ VIII Android Chateau Felix 5.jpg|
DQ VIII Android Chateau Felix 6.jpg|
DQ VIII Android Chateau Felix 7.jpg|
Tom in a tight spot.png|Tom being confronted by [[Saber]].
Rosalind at Chateau felix.jpg|The Alberts at the Chateau.
</gallery></center>
</gallery></center>



Latest revision as of 17:17, 7 January 2024

Chateau Felix is an area in Dragon Quest VIII: Journey of the Cursed King.

It's the home of Master Felix who is fond of Great sabrecats, serving as a mix of a zoo and wild life preserve house for the beasts.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

When the party first enters the compound, Tom the caretaker greets them. After asking three questions to assess the group's affinity for cats, Tom allows the party to speak with Master Felix. The diminutive zoologist explains that Chateau Felix is a part of the great sabrecat trust, a worldwide foundation meant to preserve the species from the influences of people and other monsters. Master Felix is currently bogged down with paper work, and he makes a request of the Hero--take a jug of sand and sprinkle it around a mysterious tree that only appears at dawn in the forest south of the chateau. Doing so will free the soul of Baumren, Felix's pet who had gotten lost on his way to the afterlife after passing away.

Baumren will speak to the party after being freed, thanking them and asking to tell Felix that he owes the man a life time of happiness before fading away. Reporting the events to Felix rewards the group with Baumren's bell, giving the Hero the ability to summon a Great sabrecat for high-speed transportation in nearly every area of the world.

Treasures[edit]

Nearby monsters[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

The chateau is the first location the Luminary can visit through the altar of the cursed king in the Echo Chamber. At first the party will only find Tom sweeping the grounds while the master is out, but after completing the events of the Briscoletti mansion the first scenario will begin. Tom is being stared down by an angry sabrecat--Saber himself, who had gotten lost after the Mount Magmageddon expedition.

Tom is confused at the beast's aggression as he can normally tame any sabrecat, and fears Saber will send the other cats running away out of fear if he isn't calmed down soon. Begging the party for help, he asks if they know of something, anything to pacify the puss before it's too late. Tom mentions he can understand the growls of a sabrecat well enough, and explains that he heard Saber grumble about a Bianca Whitaker before slinking off. That's the player's clue to return to the Briscoletti mansion and get Bianca's ribbon–the bride to-be has been worried about the big cat since he got lost, and loans her ribbon out immediately. Tom uses the ribbon on Saber, the scent sparking his memories of his master and Bianca once more, and he runs off to rejoin them. Tom is grateful for the party helping a cat in need, and rewards them with a pair of Beast claws for their trouble. Completing this scenario grants the pastword for the chateau at dusk.

The second scenario involves the Albert family–Rosalind Albert and her maid have traveled to the chateau to find Jessica Albert, who had been hit with a sudden burst of home-sickness that left her sobbing. The mage was near the chateau and Tom let her spend the night before sending word to Alexandria to alert her mother. When Rosalind arrived, she found her daughter transformed into a dainty young lady instead of the brash hothead she knew. Wanting her stubborn-to-a-fault daughter back, Rosalind asks the party if they can keep an eye out for Personality changing books that may restore Jessica to her old self and promises to reward them handsomely if they can help. The salesman who first mentioned the books to Rosalind also brought up the country of Aliahan, and the widow suggests starting there.

There are four books that can be used on Jessica are found in bookshelves that have a blue stack on the top shelf, and each one yields drastic results. The first is The Champion's Code that is found in Ortega's house in Aliahan, which turns her into a paragon with Yangus' syntax and leaves Rosalind speechless and mortified. Next is Guns'n'Buns that is found in the Briscoletti mansion, which turns Jessica into a bunny girl and leaves Rosalind furious at her sultry attitude. The third is Look, No Pants! that is found in the library of Castle Trodain, which turns Jessica into a corny stand-up comedienne and shocks Rosalind with tasteless jokes about her late brother and puff-puffs. The final book is The Girl's Own Annual, found in the Quester's Rest. This book returns Jessica to normal, and leaves Rosalind wondering how her daughter became so pig-headed before chuckling to herself and thanking the party for restoring Jessica. The reward is a Goddess whip.

Other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolChateau FelixSame as English name
ICON-FLAG-FR.png FrançaisChâteau FélixSame as English name
ICON-FLAG-DE.png DeutschChateau FelixSame as English name
ICON-FLAG-IT.png ItalianoTenuta Felix

Map & Gallery[edit]