Murdaw: Difference between revisions

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'''Murdaw''' (ムドー, ''Mudō'', '''Mudo''' in fan translations) appears as the initial primary antagonist in {{DQ6}}. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the [[Hero (Dragon Quest VI)|player character]], [[Carver]], and [[Milly]] go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.
'''Murdaw''' appears as the initial primary antagonist in {{DQ6}}. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the [[Hero (Dragon Quest VI)|player character]], [[Carver]], and [[Milly]] go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.


==Characteristics==
==Characteristics==
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Murdaw plans far in advance, recognizing that {{Alltrades Abbey 6}} would produce endless enemies for him and [[Mortamor|the Archfiend]] if not sealed away. Defeating him allows access to the {{Vocation}} system. Murdaw is fought three times, once in the upper world and twice below.
Murdaw plans far in advance, recognizing that {{Alltrades Abbey 6}} would produce endless enemies for him and [[Mortamor|the Archfiend]] if not sealed away. Defeating him allows access to the {{Vocation}} system. Murdaw is fought three times, once in the upper world and twice below.
 
==Appearances==
=={{DQ6}}==
==={{DQ6}}===
The game begins with the {{Hero 6}}, [[Carver]] and [[Milly]] confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.
The game begins with the {{Hero 6}}, [[Carver]] and [[Milly]] confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.


Later, the heroes find [[Underkeep|Murdaw's lair in the Dream World]]. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use [[Ra's Mirror]] on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.
Later, the heroes find [[Underkeep|Murdaw's lair in the Upper World]]. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use [[Ra's Mirror]] on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.


The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two [[Prickly prankster]]s and can summon more, or alternatively [[Harmour]]s if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Real and Dream Worlds foreshadowing a much bigger threat...
The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two [[Prickly prankster]]s and can summon more, or alternatively [[Harmour]]s if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Lower and Upper Worlds foreshadowing a much bigger threat...


==Abilities==
{{VersionTabs|First battle|
{{DQ6Enemy
{{DQ6Enemy
|name=Murdaw
|name=Murdaw
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The first encounter with Murdaw is in his [[Upper World]] stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...
The first encounter with Murdaw is in his [[Upper World]] stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...
|Second battle|
{{DQ6Enemy
{{DQ6Enemy
|name=Murdaw
|name=Murdaw
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}}
}}
The second battle is fought in the scaly sorcerer's keep in the [[Lower World]]. He is assisted by two [[Prickly prankster]]s, and can summon more of them as well as [[Harmour]]s during the battle.
The second battle is fought in the scaly sorcerer's keep in the [[Lower World]]. He is assisted by two [[Prickly prankster]]s, and can summon more of them as well as [[Harmour]]s during the battle.
|Third battle|
{{DQ6Enemy
{{DQ6Enemy
|name=Murdaw
|name=Murdaw
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|army-resist=
|army-resist=
}}
}}
Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.
Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.
}}
 
==Other Appearances==
Outside his main role in {{Dragon Quest VI}}, Murdaw also makes appearances in these titles.


==={{DQ9}}===
==={{DQ9}}===

Revision as of 19:47, 2 January 2024

Murdaw
Dragon Quest VI
DQIX Murdaw.png
Sprite(s) Mudo.gif
Japanese name ムドー
Romaji Mudō
Title Dread Fiend

Murdaw appears as the initial primary antagonist in Dragon Quest VI: Realms of Revelation. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.

Characteristics

Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in his lair within the Real World, he acts through the body of King Somnus in the Dream World, thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala Bishop Ladja, though he only uses it on Carver, and during his boss fight in Dragon Quest X.

Murdaw plans far in advance, recognizing that Alltrades Abbey would produce endless enemies for him and the Archfiend if not sealed away. Defeating him allows access to the Vocation system. Murdaw is fought three times, once in the upper world and twice below.

Appearances

Dragon Quest VI: Realms of Revelation

The game begins with the Hero, Carver and Milly confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.

Later, the heroes find Murdaw's lair in the Upper World. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use Ra's Mirror on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.

The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two Prickly pranksters and can summon more, or alternatively Harmours if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Lower and Upper Worlds foreshadowing a much bigger threat...


Murdaw (ムドー Mudō) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mudo.gif 900 255 109 102
Agility Experience * Gold Tame Rate
35 2270 580 N/A
Bestiary No.
Spell(s) Buff
Frizzle
Skill(s) Flame Breath
Mimics voice of Hero (changes party tactics)
Location(s) Underkeep
Item(s) Dropped Seed of magic132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 60%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 25% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 50% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 0% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None



The first encounter with Murdaw is in his Upper World stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...

Murdaw (ムドー Mudō) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mudo.gif 500 90 95 105
Agility Experience * Gold Tame Rate
47 1000 0 N/A
Bestiary No.
Spell(s) Kasap
Skill(s) Flame Breath
Calls minions (Prickly Prankster)
Loudly calls for minions (Harmours)
Location(s) Murdaw's Keep
Item(s) Dropped Seed of resilience14096
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 25% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None


The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two Prickly pranksters, and can summon more of them as well as Harmours during the battle.

Murdaw (ムドー Mudō) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mudo.gif 900 255 115 105
Agility Experience * Gold Tame Rate
45 2300 770 N/A
Bestiary No.
Spell(s) None
Skill(s) Attacks twice per round
Chilly Breath
Dazzleflash
Lightning
Lullab-Eye
Location(s) Murdaw's Keep
Item(s) Dropped Magic water1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 60%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
60% 25% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% ? 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% ?
Remakes (DS, Mobile)
Sprites Notable Changes
None


Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.

Dragon Quest IX: Sentinels of the Starry Skies

##302 - Murdaw
HP MP Experience Gold
7,750
13,559 (99)
255 60,600 2490
Attack Defense Speed
525
1055 (99)
415
623 (99)
240
384 (99)
Family ???
Bestiary # #302
Game Dragon Quest IX
Console DS
Romanized Jap. Mudō
Description "Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.

Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."
Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 50
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 10 25
Blunt Sap Decelerate
5 15 50

Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.

Treasure

Level Range Secondary Drop Orb
1-3 Somnia boots 20% Yellow Orb 5%
4-8 Somnia boots 25% Yellow Orb 5%
9-15 Somnia clothes 15% Yellow Orb 6%
16-25 Dhoulmagus's Map 10% Yellow Orb 6%
26-40 Dhoulmagus's Map 15% Yellow Orb 7%
41-56 Dhoulmagus's Map 20% Yellow Orb 7%
57-68 Dhoulmagus's Map 25% Yellow Orb 8%
69-80 Dhoulmagus's Map 30% Yellow Orb 8%
81-90 Dhoulmagus's Map 35% Yellow Orb 9%
91-99 Dhoulmagus's Map 40% Yellow Orb 10%

Skills

Level New abilities
Initial Buff, Kasap, Scorch, Dazzleflash, attacks twice per round
5 C-c-cold Breath
10 Disruptive Wave
16 Hellfire, stops using Scorch
28 Apocalyptic Lightning
41 Begins attacking 3 times per turn, critical attack, stops using Dazzleflash
57 Blinder

Dragon Quest Monsters

Mudou (ムドー Mudō) DWM Logo.png
Sprite Level cap * HP growth MP growth
Mudou.png 60 2/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 3/5 5/5 5/5
Family ???
In-game description This evil lord controls all monsters.
Abilities FireAir, FrigidAir, PoisonGas
Habitat Goopi's Gate #2
Breeding chart Baramos x DarkHorn
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None Immune None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Immune Immune None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Immune Immune


Mudou appears as the boss of Goopi's Gate #2.

Dragon Quest Monsters 2

Mudou (ムドー Mudō) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mudou 1.png 60 6/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 8/10 7/10 7/10
Family  ???
In-game description A Demon Lord that uses illusions
Abilities FireAir, FrigidAir, PoisonGas
Habitat Sky World
Breeding chart Baramos x DarkHorn, Gorago
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None Immune None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Immune Immune None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Immune Immune


Murdaw appears as the third-to-last boss, the main character defeats him and learns about Darck.

Dragon Quest Monsters: Joker 2

Murdaw
Family Demon
Rank S
Size S
Weapons Whips, Spears, Hammers, Staves
Traits Crackmeister, Crafty Ice Breather, Crafty Sleeper
Resistances Vulnerable to Drain Magic, Immune to Whack and Gobstopper
Skill Nightmare
Location -
Breeding chart Bjorn x Night clubber


Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3 Professional

Dragon Quest Monsters: The Dark Prince

Murdaw (ムドー Mudō) DQM3 Logo.png
Icon Family Max HP* Max MP*
Murdaw DQM3 portrait.png DQM3 ??? family icon.png 1,350 410
Max Attack Max Defence Max Agility Max Wisdom
470 460 510 670
Bestiary No. #515
Rank S
In-game description A megalomaniac who brought terror to the world from his realm in another dreamlike dimension. Among other equally awful abilities, he possesses the power of petrification - a fate worse than death
Talents Murdaw (lv. 1)
Guaranteed traits Sleepy Touch (lv. 1)
Crackmeister (lv. 20)
Ultra Crafty Sleeper (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Late Bloomer (lv. 1)
Ultra Crafty Zapper (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Grrrgoyle DQM3 portrait.png X Hell gladiator DQM3 portrait.png
Notable synthesis Murdaw DQM3 portrait.png X Hacksaurus DQM3 portrait.png X Uberkilling machine DQM3 portrait.png X Stout troll DQM3 portrait.png = Mortamor DQM3 portrait.png
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% 25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 25% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
25% 50% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% 25% 25% 0%
Stun Resistance * Poison Resistance *
0% 0%
Instant Death Resistance *
50%



Dragon Quest Monsters: Super Light

Dragon Quest of the Stars

Dragon Quest Rivals

Dragon Quest Walk

Dragon Quest Tact

Murdaw appears as a member of the ??? family as part of the limited Dragon Quest VI event. He can be faced in Chapter 1, Episode 1: The Dream and Chapter 1, Episode 4: Murdaw Arrives, reprising his role from the original game, as well as a boss in Free the Phantom Realm! He eventually appears on his own banner alongside Prickly prankster during the limited Mindini is invincible in the World of Dreams!? event and can also take part in Belleau and Cabot's Battle Road as a party member.

Murdaw (ムドー Mudō)Tactlogo.png
Stats


DQT Murdaw.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 1,238 451 2-3
Attack Defense Agility Wisdom Weight
243 418 442 477 65
Basic Skills
First Second Third
Royal Awakening World of Dreams* Dual Kafrizz*
Awakening Skills
First Second Third
Dreamy Dark Lord / Stats Up Woosh Res +25 / Stats Up Dual Kafrizz Potency +5% / Stats Up
Nightmare Body: When hit with an enemy's physical or martial attack: Occasionally puts to sleep.
Fourth Fifth
Zap Res +25 / Stats Up Dual Kafrizz Potency +5% / Stats Up
Max HP +100
Leader Perks
First
Raises Frizz-type spell potency for allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max MP +15
Mirage: Battle start: Nullifies damage 1 time only in 99 turns Dual Kafrizz Potency +2%
Perk Details
First
Dreamy Dark Lord: Raises Move by 1 and Sleep success rate by 10%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Super Weak



Dragon Quest Keshi Keshi

Similar species

Trivia

  • Each of the four Dread Fiends could be seen as representing one of the four elements. In Murdaw's case, he represents earth.

Gallery