Murdaw: Difference between revisions
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'''Murdaw''' | '''Murdaw''' appears as the initial primary antagonist in {{DQ6}}. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the [[Hero (Dragon Quest VI)|player character]], [[Carver]], and [[Milly]] go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight. | ||
==Characteristics== | ==Characteristics== | ||
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Murdaw plans far in advance, recognizing that {{Alltrades Abbey 6}} would produce endless enemies for him and [[Mortamor|the Archfiend]] if not sealed away. Defeating him allows access to the {{Vocation}} system. Murdaw is fought three times, once in the upper world and twice below. | Murdaw plans far in advance, recognizing that {{Alltrades Abbey 6}} would produce endless enemies for him and [[Mortamor|the Archfiend]] if not sealed away. Defeating him allows access to the {{Vocation}} system. Murdaw is fought three times, once in the upper world and twice below. | ||
==Appearances== | |||
=={{DQ6}}== | ==={{DQ6}}=== | ||
The game begins with the {{Hero 6}}, [[Carver]] and [[Milly]] confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident. | The game begins with the {{Hero 6}}, [[Carver]] and [[Milly]] confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident. | ||
Later, the heroes find [[Underkeep|Murdaw's lair in the | Later, the heroes find [[Underkeep|Murdaw's lair in the Upper World]]. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use [[Ra's Mirror]] on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World. | ||
The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two [[Prickly prankster]]s and can summon more, or alternatively [[Harmour]]s if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the | The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two [[Prickly prankster]]s and can summon more, or alternatively [[Harmour]]s if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Lower and Upper Worlds foreshadowing a much bigger threat... | ||
{{DQ6Enemy | {{DQ6Enemy | ||
|name=Murdaw | |name=Murdaw | ||
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The first encounter with Murdaw is in his [[Upper World]] stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock... | The first encounter with Murdaw is in his [[Upper World]] stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock... | ||
{{DQ6Enemy | {{DQ6Enemy | ||
|name=Murdaw | |name=Murdaw | ||
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}} | }} | ||
The second battle is fought in the scaly sorcerer's keep in the [[Lower World]]. He is assisted by two [[Prickly prankster]]s, and can summon more of them as well as [[Harmour]]s during the battle. | The second battle is fought in the scaly sorcerer's keep in the [[Lower World]]. He is assisted by two [[Prickly prankster]]s, and can summon more of them as well as [[Harmour]]s during the battle. | ||
{{DQ6Enemy | {{DQ6Enemy | ||
|name=Murdaw | |name=Murdaw | ||
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|army-resist= | |army-resist= | ||
}} | }} | ||
Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense | Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense. | ||
==={{DQ9}}=== | ==={{DQ9}}=== |
Revision as of 19:47, 2 January 2024
Murdaw | |
Dragon Quest VI | |
Sprite(s) | |
Japanese name | ムドー |
Romaji | Mudō |
Title | Dread Fiend |
Murdaw appears as the initial primary antagonist in Dragon Quest VI: Realms of Revelation. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.
Characteristics
Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in his lair within the Real World, he acts through the body of King Somnus in the Dream World, thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala Bishop Ladja, though he only uses it on Carver, and during his boss fight in Dragon Quest X.
Murdaw plans far in advance, recognizing that Alltrades Abbey would produce endless enemies for him and the Archfiend if not sealed away. Defeating him allows access to the Vocation system. Murdaw is fought three times, once in the upper world and twice below.
Appearances
Dragon Quest VI: Realms of Revelation
The game begins with the Hero, Carver and Milly confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.
Later, the heroes find Murdaw's lair in the Upper World. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use Ra's Mirror on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.
The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two Prickly pranksters and can summon more, or alternatively Harmours if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Lower and Upper Worlds foreshadowing a much bigger threat...
Sprite | HP * | MP | Attack | Defense |
900 | 255 | 109 | 102 | |
Agility | Experience * | Gold | Tame Rate | |
35 | 2270 | 580 | N/A |
Bestiary No. | |
Spell(s) | Buff Frizzle |
Skill(s) | Flame Breath Mimics voice of Hero (changes party tactics) |
Location(s) | Underkeep |
Item(s) Dropped | Seed of magic1⁄32 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 25% | 25% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 25% | 25% | 60% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
25% | 25% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 50% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 0% | 100% |
The first encounter with Murdaw is in his Upper World stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...
Sprite | HP * | MP | Attack | Defense |
500 | 90 | 95 | 105 | |
Agility | Experience * | Gold | Tame Rate | |
47 | 1000 | 0 | N/A |
Bestiary No. | |
Spell(s) | Kasap |
Skill(s) | Flame Breath Calls minions (Prickly Prankster) Loudly calls for minions (Harmours) |
Location(s) | Murdaw's Keep |
Item(s) Dropped | Seed of resilience1⁄4096 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 25% | 25% | 25% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 25% | 25% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
25% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 100% |
The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two Prickly pranksters, and can summon more of them as well as Harmours during the battle.
Sprite | HP * | MP | Attack | Defense |
900 | 255 | 115 | 105 | |
Agility | Experience * | Gold | Tame Rate | |
45 | 2300 | 770 | N/A |
Bestiary No. | |
Spell(s) | None |
Skill(s) | Attacks twice per round Chilly Breath Dazzleflash Lightning Lullab-Eye |
Location(s) | Murdaw's Keep |
Item(s) Dropped | Magic water1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 60% | 60% | 60% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
60% | 25% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | ? | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | ? |
Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.
Dragon Quest IX: Sentinels of the Starry Skies
##302 - Murdaw | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #302 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Mudō | ||||||||||||||||||||||||||||||||||||||||||
Description | "Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave. Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself." |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
100 | 150 | 100 | 100 | 100 | 50 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 0 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 25 | 0 | 0 | 10 | 25 | |
Blunt | Sap | Decelerate | ||||
5 | 15 | 50 |
Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.
Treasure
|
Skills
|
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
60 | 2/5 | 5/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
5/5 | 3/5 | 5/5 | 5/5 |
Family | ??? |
In-game description | This evil lord controls all monsters. |
Abilities | FireAir, FrigidAir, PoisonGas |
Habitat | Goopi's Gate #2 |
Breeding chart | Baramos x DarkHorn |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | Immune | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Weak | Immune | Immune | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | None | Strong |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Immune | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Immune | Immune | Immune | Immune |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Immune | Immune | Immune | Strong |
Decelerate Resistance * | Curse Resistance | ||
Immune | Immune |
Mudou appears as the boss of Goopi's Gate #2.
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
60 | 6/10 | 9/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
8/10 | 8/10 | 7/10 | 7/10 |
Family | ??? |
In-game description | A Demon Lord that uses illusions |
Abilities | FireAir, FrigidAir, PoisonGas |
Habitat | Sky World |
Breeding chart | Baramos x DarkHorn, Gorago |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | Immune | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Weak | Immune | Immune | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | None | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Strong | Immune | Immune | Immune |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Immune | Immune | Immune |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Immune | Immune | Immune | Immune |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
Strong | Immune | Immune |
Murdaw appears as the third-to-last boss, the main character defeats him and learns about Darck.
Dragon Quest Monsters: Joker 2
Murdaw | |
---|---|
Family | Demon |
Rank | S |
Size | S |
Weapons | Whips, Spears, Hammers, Staves |
Traits | Crackmeister, Crafty Ice Breather, Crafty Sleeper |
Resistances | Vulnerable to Drain Magic, Immune to Whack and Gobstopper |
Skill | Nightmare |
Location | - |
Breeding chart | Bjorn x Night clubber |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
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Dragon Quest Monsters: Joker 3 Professional
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Dragon Quest Monsters: The Dark Prince
Icon | Family | Max HP* | Max MP* |
1,350 | 410 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
470 | 460 | 510 | 670 |
Bestiary No. | #515 |
Rank | S |
In-game description | A megalomaniac who brought terror to the world from his realm in another dreamlike dimension. Among other equally awful abilities, he possesses the power of petrification - a fate worse than death |
Talents | Murdaw (lv. 1) |
Guaranteed traits | Sleepy Touch (lv. 1) Crackmeister (lv. 20) Ultra Crafty Sleeper (lv. 40) |
Large-size exclusive traits | Tactical Commander (lv. 1) Late Bloomer (lv. 1) Ultra Crafty Zapper (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | X X X = |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
0% | 0% | 25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
25% | 50% | 25% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
25% | 50% | 0% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
0% | 25% | 25% | 0% |
Stun Resistance * | Poison Resistance * | ||
0% | 0% | ||
Instant Death Resistance * | |||
50% |
Dragon Quest Monsters: Super Light
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Dragon Quest of the Stars
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Dragon Quest Rivals
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Dragon Quest Walk
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Dragon Quest Tact
Murdaw appears as a member of the ??? family as part of the limited Dragon Quest VI event. He can be faced in Chapter 1, Episode 1: The Dream and Chapter 1, Episode 4: Murdaw Arrives, reprising his role from the original game, as well as a boss in Free the Phantom Realm! He eventually appears on his own banner alongside Prickly prankster during the limited Mindini is invincible in the World of Dreams!? event and can also take part in Belleau and Cabot's Battle Road as a party member.
Family | Rank | Role | ||
??? |
Magic |
|||
Max Level | HP | MP | Move | |
130 | 1,238 | 451 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
243 | 418 | 442 | 477 | 65 |
First | Second | Third | ||
Royal Awakening | World of Dreams* | Dual Kafrizz* | ||
First | Second | Third |
Dreamy Dark Lord / Stats Up | Woosh Res +25 / Stats Up | Dual Kafrizz Potency +5% / Stats Up Nightmare Body: When hit with an enemy's physical or martial attack: Occasionally puts to sleep. |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Dual Kafrizz Potency +5% / Stats Up Max HP +100 |
|
First | |
Raises Frizz-type spell potency for allies, including himself, by 20% in a 5x5 square around him. | |
First | Second | Third |
WIS +15 Max MP +15 |
Mirage: Battle start: Nullifies damage 1 time only in 99 turns | Dual Kafrizz Potency +2% |
First | |
Dreamy Dark Lord: Raises Move by 1 and Sleep success rate by 10%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Immune | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Half Res | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Super Weak |
Dragon Quest Keshi Keshi
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Similar species
Trivia
- Each of the four Dread Fiends could be seen as representing one of the four elements. In Murdaw's case, he represents earth.