Murdaw

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Murdaw
Dragon Quest VI: Realms of Revelation
DQIX Murdaw.png
Sprite(s) Mudo.gif
Japanese name ムドー
Romaji Mudō
Title Dread Fiend

Murdaw appears as the initial primary antagonist in Dragon Quest VI.

He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.

Characteristics[edit]

Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in his lair within the Lower World, he acts through the body of King Somnus in the Upper World, thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala Bishop Ladja, though he only uses it on Carver, and during his boss fight in Dragon Quest X.

Murdaw plans far in advance, recognizing that Alltrades Abbey would produce endless enemies for him and the Archfiend if not sealed away. Defeating him allows access to the Vocation system. Murdaw is fought three times, once in the Upper World and twice below.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Warning: Spoilers!
Click expand to view content


Murdaw (ムドー Mudō) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mudo.gif 900 255 109 102
Agility Experience * Gold Tame Rate
35 2270 580 N/A
Bestiary No.
Spell(s) Buff
Frizzle
Skill(s) Flame Breath
Mimics voice of Hero (changes party tactics).
Location(s) Underkeep
Item(s) Dropped Seed of magic132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 60%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 25% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance
100% 100% 100% 50%
Fuddle Resistance * Paralysis Resistance * Poison Resistance * Snooze Resistance *
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 0% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None



The first encounter with Murdaw is in his Upper World stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...

Murdaw (ムドー Mudō) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mudo.gif 500 90 95 105
Agility Experience * Gold Tame Rate
47 1000 0 N/A
Bestiary No.
Spell(s) Kasap
Skill(s) Flame Breath
Calls minions (Prickly Prankster).
Loudly calls for minions (Harmours).
Location(s) Murdaw's Keep
Item(s) Dropped Seed of resilience14096
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 25% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
25% 0% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance
100% 100% 100% 100%
Fuddle Resistance * Paralysis Resistance * Poison Resistance * Snooze Resistance *
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None


The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two Prickly pranksters, and can summon more of them as well as Harmours during the battle.

Murdaw (ムドー Mudō) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mudo.gif 900 255 115 105
Agility Experience * Gold Tame Rate
45 2300 770 N/A
Bestiary No.
Spell(s) None
Skill(s) Attacks twice per round.
Chilly Breath
Dazzleflash
Lightning
Lullab-Eye
Location(s) Murdaw's Keep
Item(s) Dropped Magic water1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 60%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
60% 25% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance
100% 100% 100% 100%
Fuddle Resistance * Paralysis Resistance * Poison Resistance * Snooze Resistance *
100% ? 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% ?
Remakes (DS, Mobile)
Sprites Notable Changes
None


Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

##302 - Murdaw
HP MP Experience Gold
7,750
13,559 (99)
255 60,600 2490
Attack Defense Speed
525
1055 (99)
415
623 (99)
240
384 (99)
Family ???
Bestiary # #302
Game Dragon Quest IX
Console DS
Romanized Jap. Mudō
Description "Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.

Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."
Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 50
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 10 25
Blunt Sap Decelerate
5 15 50

Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.

Treasure[edit]

Level Range Secondary Drop Orb
1-3 Somnia boots 20% Yellow Orb 5%
4-8 Somnia boots 25% Yellow Orb 5%
9-15 Somnia clothes 15% Yellow Orb 6%
16-25 Dhoulmagus's Map 10% Yellow Orb 6%
26-40 Dhoulmagus's Map 15% Yellow Orb 7%
41-56 Dhoulmagus's Map 20% Yellow Orb 7%
57-68 Dhoulmagus's Map 25% Yellow Orb 8%
69-80 Dhoulmagus's Map 30% Yellow Orb 8%
81-90 Dhoulmagus]]'s Map 35% Yellow Orb 9%
91-99 Dhoulmagus's Map 40% Yellow Orb 10%

Skills[edit]

Level New abilities
Initial Buff, Kasap, Scorch, Dazzleflash, attacks twice per round
5 C-c-cold Breath
10 Disruptive Wave
16 Hellfire, stops using Scorch
28 Apocalyptic Lightning
41 Begins attacking 3 times per turn, critical attack, stops using Dazzleflash
57 Blinder

Dragon Quest Monsters[edit]

Mudou (ムドー Mudō) DWM Logo.png
Sprite Level cap * HP growth MP growth
Mudou.png 60 2/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 3/5 5/5 5/5
Family ???
In-game description This evil lord controls all monsters.
Abilities FireAir, FrigidAir, PoisonGas
Habitat Goopi's Gate #2
Breeding chart Baramos x DarkHorn
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None Immune None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Immune Immune None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Immune Immune


Mudou appears as the boss of Goopi's Gate #2.

Dragon Quest Monsters 2[edit]

Mudou (ムドー Mudō) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mudou 1.png 60 6/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 8/10 7/10 7/10
Family ???
In-game description A Demon Lord that uses illusions
Abilities FireAir, FrigidAir, PoisonGas
Habitat Sky World
Breeding chart Baramos x DarkHorn, Gorago
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None Immune None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Immune Immune None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Immune Immune


Murdaw appears as the third-to-last boss, the main character defeats him and learns about Darck.

Dragon Quest Monsters: Joker 2[edit]

Murdaw
Family Demon
Rank S
Size S
Weapons Whips, Spears, Hammers, Staves
Traits Crackmeister, Crafty Ice Breather, Crafty Sleeper
Resistances Vulnerable to Drain Magic, Immune to Whack and Gobstopper
Skill Nightmare
Location -
Breeding chart Bjorn x Night clubber


Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3 Professional[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Murdaw (ムドー Mudō) DQM3 Logo.png
Icon Family Max HP* Max MP*
Murdaw DQM3 portrait.png DQM3 ??? family icon.png 1,350 410
Max Attack* Max Defence * Max Agility * Max Wisdom *
470 460 510 670
Bestiary No. #515
Rank S
In-game description A megalomaniac who brought terror to the world from his realm in another dreamlike dimension. Among other equally awful abilities, he possesses the power of petrification - a fate worse than death
Talents Murdaw (lv. 1)
Guaranteed traits Sleepy Touch (lv. 1)
Crackmeister (lv. 20)
Ultra Crafty Sleeper (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Late Bloomer (lv. 1)
Ultra Crafty Zapper (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Grrrgoyle DQM3 portrait.png X Hell gladiator DQM3 portrait.png
Notable synthesis Murdaw DQM3 portrait.png X Hacksaurus DQM3 portrait.png X Uberkilling machine DQM3 portrait.png X Stout troll DQM3 portrait.png = Mortamor DQM3 portrait.png
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% 25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 25% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
25% 0% 0% 25%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
50% 0% 0% 0%
Sleep Resistance * Stun Resistance *
25% 0%
Instant Death Resistance *
50%



Dragon Quest Monsters: Super Light[edit]

Dragon Quest of the Stars[edit]

Dragon Quest Rivals[edit]

Dragon Quest Walk[edit]

Dragon Quest Tact[edit]

Murdaw appears as a member of the ??? family as part of the limited Dragon Quest VI event. He can be faced in Chapter 1, Episode 1: The Dream and Chapter 1, Episode 4: Murdaw Arrives, reprising his role from the original game, as well as a boss in Free the Phantom Realm! He eventually appears on his own banner alongside Prickly prankster during the limited Mindini is invincible in the World of Dreams!? event and can also take part in Belleau and Cabot's Battle Road as a party member.

Murdaw (ムドー Mudō)Tactlogo.png
Stats


DQT Murdaw.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 1,238 451 2-3
Attack Defense Agility Wisdom Weight
243 418 442 477 65
Basic Skills
Awakening Skills
First Second Third
Dreamy Dark Lord/Stats Up Woosh Res +25/Stats Up Dual Kafrizz Potency +5%/Stats Up
Nightmare Body: When hit with an enemy's physical or martial attack: Occasionally puts to sleep.
Fourth Fifth
Zap Res +25/Stats Up Dual Kafrizz Potency +5%/Stats Up
Max HP +100
Leader Perks
First
Raises Frizz-type spell potency for allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max MP +15
Mirage: Battle start: Nullifies damage 1 time only in 99 turns Dual Kafrizz Potency +2%
Perk Details
First
Dreamy Dark Lord: Raises Move by 1 and Sleep success rate by 10%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Super Weak



Dragon Quest Keshi Keshi[edit]

Similar species[edit]

Trivia[edit]

  • Each of the four Dread Fiends could be seen as representing one of the four elements. In Murdaw's case, he represents earth.

Gallery[edit]