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'''Mortamor''' is a character and recurring monster in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.
'''Mortamor''' is a character and recurring {{MFamilies}} in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.


He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].
He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].


==Characteristics==
==Characteristics==
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied [[demon]]ic face and pair of hands he is best known as.


Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of [[human]]s and their potential to overthrow him should he attack directly.
Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the [[human]]s trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medford's Manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of [[human]]s and their potential to overthrow him should he attack directly.


Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the {{Party 6}} as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the {{Party 6}}' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.


==Appearances==
==Appearances==
Line 635: Line 635:
|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[Demon family|Demon]]
|family = {{Demon}}
|rank = X
|rank = X
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Fire Breathproof, Cold Breathproof, Whackproof
|resistances = [[Fire Breath]]proof, [[Cool Breath|Cold Breath]]proof, [[Whack]]proof
|skill = [[Mortamor (skill)|Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
Line 654: Line 654:
|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[??? family|???]]
|family = {{Q family}}
|rank = X
|rank = X
|size = M
|size = M
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cold Breath]], [[Whack]], Poison, Confusion, Inaction, Paralysis, and Sleep
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, Confusion, Inaction, [[Paralysis]], and {{Sleep}}
|skill = [[Mortamor (skill)|Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
Line 732: Line 732:


==={{DQTact}}===
==={{DQTact}}===
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited ''Dragon Quest VI'' event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited {{Dragon Quest VI}} event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.


His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a party member.
His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a [[party]] member.
{{DQTactEnemy
{{DQTactEnemy
|name=Old King Mortamor
|name=Old King Mortamor
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|romanji=Rō Ō Desutamūa
|romanji=Rō Ō Desutamūa
|sprite=[[Image:DQT Old King Mortamor Art.png|300px]]
|sprite=[[Image:DQT Old King Mortamor Art.png|300px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>{{Q family}}
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
Line 755: Line 755:
|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|askill1=Archfiend of the Dread Realm / Stats Up
|askill1=Archfiend of the [[Dread Realm]]/Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=Spell Potency +5% / Spell MP Cost -5%<br>Stats Up
|askill3=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|askill4=Sizz Res +25 / Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=Spell Potency +5% / Spell MP Cost -5%<br>Stats Up
|askill5=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|bperk1=WIS +15<br>Max MP +15
|bperk1={{WIS}} +15<br>Max {{MP}} +15
|bperk2='''Instant Bounce''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk2='''Instant [[Bounce]]''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk3=Desperation Blast Potency +2%
|bperk3=[[Desperation Blast]] Potency +2%
|aperk1='''Archfiend of the Dread Realm''': Raises WIS for 3 turns at action start until turn 3.
|aperk1='''Archfiend of the [[Dread Realm]]''': Raises {{WIS}} for 3 turns at action start until turn 3.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Half Res
|sizz-resist=Half Res
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}}
}}


===''[[Dragon Quest Keshi Keshi]]''===
==={{DQKK}}===
{{Stub}}
{{Stub}}


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*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes.
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes.
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In ''Tact'', they are known as the Narrow World Orbs, referencing his Dread Realm being a fissure between the Real and Dream worlds
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In {{Tact}}, they are known as the Narrow World Orbs, referencing his [[Dread Realm]] being a fissure between the [[Lower World|Real]] and [[Upper World|Dream]] worlds
*It appears that Mortamor has some unknown history with Nokturnus.
*It appears that Mortamor has some unknown history with [[Nokturnus]].
*In spinoff games such as ''Monsters Super Light'', Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').
*In spinoff games such as {{Super Light}}, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Mortamor_2nd_forme.png|2nd form artwork. ({{Super Famicom}})
Mortamor_2nd_forme.png|2nd form artwork. ({{SFC}})
Mortamor_3rd_forme_art.png|3rd form artwork. (Super Famicom)
Mortamor_3rd_forme_art.png|3rd form artwork. ({{SFC}})
DQIX Mortamor.png|3rd form artwork. ({{DS}})
DQIX Mortamor.png|3rd form artwork. ({{DS}})
Mortamor DQM GBC.png|''DQM'': 1st Form. ({{GBC}})
Mortamor DQM GBC.png|{{Monsters}}: 1st Form. ({{GBC}})
Mortamor2 DQM GBC.png|''DQM'': 2nd Form. (GBC)
Mortamor2 DQM GBC.png|{{Monsters}}: 2nd Form. ({{GBC}})
Mortamor3 DQM GBC.png|''DQM'': 3rd Form. (GBC)
Mortamor3 DQM GBC.png|{{Monsters}}: 3rd Form. ({{GBC}})
Mortamor DQM2 GBC.png|''DQM II'': 1st Form. (GBC)
Mortamor DQM2 GBC.png|{{Monsters 2}}: 1st Form. ({{GBC}})
Mortamor2 DQM2 GBC.png|''DQM II'': 2nd Form. (GBC)
Mortamor2 DQM2 GBC.png|{{Monsters 2}}: 2nd Form. ({{GBC}})
Mortamor3 DQM2 GBC.png|''DQM II'': 3rd Form. (GBC)
Mortamor3 DQM2 GBC.png|{{Monsters 2}}: 3rd Form. ({{GBC}})
Mortamor DQM PSX.gif|''DQM'': 1st Form. ({{PSX}})
Mortamor DQM PSX.gif|{{Monsters}}: 1st Form. ({{PSX}})
Mortamor2 DQM PSX.gif|''DQM'': 2nd Form. (PSX)
Mortamor2 DQM PSX.gif|{{Monsters}}: 2nd Form. ({{PSX}})
Mortamor3 DQM PSX.gif|''DQM'': 3rd Form. (PSX)
Mortamor3 DQM PSX.gif|{{Monsters}}: 3rd Form. ({{PSX}})
Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Form.
Mortamor3 DQMJ DS.png|{{Joker}}: 3rd Form.
Desutamuua.jpg|Mortamor. (''[[Dragon Quest Sofubi Monster]]'' merchandise series)
Desutamuua.jpg|Mortamor. ({{Sofubi Monster}} merchandise series)
DesutamuuaTransformed.jpg|Mortamor in his second form. (''Dragon Quest Sofubi Monster'')
DesutamuuaTransformed.jpg|Mortamor in his second form. ({{Sofubi Monster}})
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}.
DQSB Mortamor.jpg|Mortamor's second and third forms in ''Scan Battlers''.
DQSB Mortamor.jpg|Mortamor's second and third forms in {{Scan Battlers}}.
DQR Mortamor.png|''Rivals'' card.
DQR Mortamor.png|{{Rivals}} card.
DQR Evil Prayer.png|Evil Prayer skill card
DQR Evil Prayer.png|Evil Prayer skill card
DQR Deathtamoor.png|King of the Dread Realm card
DQR Deathtamoor.png|King of the [[Dread Realm]] card.
DQR KingMortamor.png|
DQR KingMortamor.png|
DQT Old King Mortamor.png|Old King Mortamor in ''Tact''.
DQT Old King Mortamor.png|Old King Mortamor in {{Tact}}.
DQT Mortamor.png|Mortamor's second form in ''Tact''.
DQT Mortamor.png|Mortamor's second form in {{Tact}}.
DQT Archfiend Mortamor.png|Archfiend Mortamor in ''Tact''
DQT Archfiend Mortamor.png|Archfiend Mortamor in {{Tact}}.
DQT MortamorEvent.jpg
DQT MortamorEvent.jpg|
</gallery></center>
</gallery></center>



Revision as of 08:49, 9 January 2024

Mortamor
Dragon Quest VI
Mortamor Art.png
Japanese name デスタムーア
Romaji Desutamuua
Old localization Deathtamoor
Title Archfiend
King of the Dread Realm (Rivals/Super Light)
Old King
King of Wrath
King of Dreams
Age Unknown
Voice actor Kenichi Ogata (Japanese, CD Theater)

Mortamor is a character and recurring monster in the Dragon Quest series that appears as the main antagonist and final boss of Dragon Quest VI.

He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his dreadlair seated at the far reaches of a hellish dimension known as the Dread Realm.

Characteristics

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.

Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's Manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.

Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the party as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the party' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.

Appearances

Dragon Quest VI: Realms of Revelation

Mortamor (デスタムーア (第一形態) Desutamūa) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mortamor DQVI SNES.png 2,000 255 290 250
Agility Experience * Gold Tame Rate
150 0 0 N/A
Bestiary No. #234
Spell(s) Kaboom
Bounce
Skill(s) Occasionally acts twice per round.
Disruptive Wave
Fires off a ball of frigid ice. (124~134 ice breath damage to entire party.)
Meditation
Energy Balls (attack/2 +67, attacks twice)
Cackles insanely and launches an attack. (125% damage)
Throws a ball of searing flame. (168~188 fire breath damage to entire party.)
Venom Mist
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 60% 60%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 100% 100% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
100% 0% 15% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
Mortamor DQVI DS.png None

In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence.

Mortamor (デスタムーア (第二形態) Desutamūa) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mortamor2 DQVI SNES.gif 3,000 255 410 300
Agility Experience * Gold Tame Rate
90 0 0 N/A
Bestiary No. #235
Spell(s) Buff
Oomph
Kasap
Skill(s) Occasionally acts twice per turn.
Charges towards character. (150~180 damage)
Mercurial Thrust
Defending Champion
Roundhouse Kick
Scorch
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
Mortamor2 DQVI DS.png None

In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring Defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.

Mortamor (デスタムーア (第三形態) Desutamūa) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mortamor3 DQVI SNES.gif 2,500 254 300 340
Agility Experience * Gold Tame Rate
120 0 0 N/A
Bestiary No. #236
Spell(s) Kaboom
Kafrizzle
Magic Burst
Skill(s) Occasionally acts twice per turn.
Disruptive Wave
Ferocious Roar(120~150 damage to entire party)
Freezing Blizzard
Lullab-Eye
Pyre o' Fire
Evil Prayer
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 25% 60% 60%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
60% 60% 60% 60%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
100% 25% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.

The head is very resistant to elemental damage, with all but Frizz and Zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of Snooze resistance, or go on the offensive with defence-ignoring skills like Pyre o' Fire and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that completely restores his MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.

Right claw (みぎて Migite) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
1,700 255 330 180
Agility Experience * Gold Tame Rate
70 0 0 N/A
Bestiary No.
Spell(s) Multiheal
Zing
Skill(s) Disruptive Wave
Talon attack
Talon slam
Powerful thrust
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.

Left claw (ひだりて Hidarite) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
2,000 255 270 180
Agility Experience * Gold Tame Rate
180 0 0 ?
Bestiary No.
Spell(s) Kazing
Skill(s) Backdraft
Talon slam
Claw Slash(125% damage)
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 25% 60% 60%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from Zap.

Dragon Quest IX: Sentinels of the Starry Skies

#303 - Mortamor
Mortamor DQIX DS.png
HP MP Experience Gold
6,000
12,052 (99)
255 67,600 2,490
Attack Defense Speed
670
1346 (99)
520
780 (99)
300
438 (99)
Locations Grotto
Bestiary # 303
Game Dragon Quest IX
Console DS
Japanese Name デスタムーア
Romanized Jap. Desutamūa
Description "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 100 100 100 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 25 75

Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).

Treasure

Level Range Secondary Drop Orb
1-3 Somnia gloves 20% Yellow Orb 5%
4-8 Somnia gloves 25% Yellow Orb 5%
9-15 Somnia clothes 20% Yellow Orb 6%
16-25 Somnia clothes 25% Yellow Orb 6%
26-40 Somnia shorts 15% Yellow Orb 7%
41-56 Somnia shorts 20% Yellow Orb 7%
57-68 Somnia shorts 25% Yellow Orb 8%
69-80 Somnia hair 15% Yellow Orb 8%
81-90 Somnia hair 20% Yellow Orb 9%
91-99 Somnia hair 25% Yellow Orb 10%

Skills

Level New abilities
Initial Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
Left Claw Kazing, Slap on the Chops, Slash with Claws
Right Claw Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
8 C-c-cold Breath
16 Kafrizzle, stops using Kafrizz & Kaswoosh
28 Hellfire
41 Kaswooshle, stops using Scorch
57 Magic Burst, Evil Prayer

Dragon Quest Monsters

DeathMore DWM Logo.png
Sprite Level cap * HP growth MP growth
Mortamor DQM GBC.png 60 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family ???
In-game description An evil lord that lives in reality and fantasy
Abilities TatsuCall, HellBlast, BigBang
Habitat Old Man's Gate
Breeding chart Zoma x Mirudraas (Either form)
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak None Weak Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune



DeathMore (Transformed) DWM Logo.png
Sprite Level cap * HP growth MP growth
Mortamor2 DQM GBC.png 70 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family ???
In-game description Shed off its disguise to show off its strength.
Abilities FireAir, Ramming, UltraDown
Habitat Only obtainable through breeding
Breeding chart DeathMore x Armorpion
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Strong
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Strong Immune



DeathMore (Final form) DWM Logo.png
Sprite Level cap * HP growth MP growth
Mortamor3 DQM GBC.png 80 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 3/5 5/5 5/5
Family ???
In-game description Only a true warrior can reveal its real identity.
Abilities Focus, DeMagic, BigBang
Habitat Only obtainable through breeding
Breeding chart DeathMore (Transformed) x Mudou
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Immune Immune Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Immune Immune Immune
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Strong Strong Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune


DeathMore is present in all of his forms from VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of Old Man's Gate and is considered by the residents of GreatTree to be the strongest of the evil lords.

Dragon Quest Monsters 2

DeathMore DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mortamor DQM2 GBC.png 60 6/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family ???
In-game description
Abilities BigBang, HellBlast, TatsuCall
Habitat
Breeding chart Mirudraas x Azurile
Mirudraas (Transformed) x Zoma
Azurile, Mirudraas, Mirudraas (Transformed)
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak None Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune




DeathMore (Transformed) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mortamor2 DQM2 GBC.png 70 7/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family ???
In-game description
Abilities FireAir, Ramming, UltraDown
Habitat
Breeding chart DeathMore x Armorpion, Titanis
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Strong
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Immune Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune




DeathMore (Final Form) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mortamor3 DQM2 GBC.png 80 8/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
9/10 7/10 7/10 7/10
Family ???
In-game description
Abilities BigBang, DeMagic, Focus
Habitat
Breeding chart DeathMore (Transformed) x DarkMate, Mudou, Poseidon
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Immune Immune Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Immune Immune Immune
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Immune Strong Strong Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune



Dragon Quest Monsters: Joker

DQMJ Mortamor.gif

Mortamor appears in his final form.

Mortamor
Family Demon
Rank X
Description A monstrous king whose ambitions extend even unto the world of dreams.
Weapons Swords, Spears, Hammers, Staves
Traits Steady Recovery, Magic Regenerator
Resistances Fire Breathproof, Cold Breathproof, Whackproof
Skill Mortamor
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Joker 2

Motamor once again appears only in his final form.

Mortamor
Family ???
Rank X
Size M
Weapons Swords, Spears, Hammers, Staves
Traits Hit Squad, Big Hitter, Magic Regenerator
Resistances Vulnerable to Blade Blunter, Immune to Fire Breath, Cold Breath, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep
Skill Mortamor
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Terry's Wonderland 3D


Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key


Dragon Quest Monsters: Joker 3


Dragon Quest Monsters: The Dark Prince

Mortamor (デスタムーア Desutamuua) DQM3 Logo.png
Icon Family Max HP* Max MP*
Mortamor DQM3 portrait.png DQM3 ??? family icon.png 1,230 500
Max Attack Max Defence Max Agility Max Wisdom
580 500 530 760
Bestiary No. #508
Rank S
In-game description The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the dread realm, the fissure between the worlds of reverie and reality
Talents Mortamor (lv. 1)
Guaranteed traits Rando-Disrupt (lv. 1)
Wizardly Waft (lv. 20)
Ultra Crafty Poisoner (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Bangmeister (lv. 1)
Insta-Oomph (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Hacksaurus DQM3 portrait.png X Uberkilling machine DQM3 portrait.png X Stout troll DQM3 portrait.png X Murdaw DQM3 portrait.png
Notable synthesis Mortamor DQM3 portrait.png X Ramia DQM3 portrait.png X The almighty DQM3 portrait.png X Lord of the dragovians DQM3 portrait.png = Nokturnus DQM3 portrait.png
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% 0% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
50% 0% 25% 25%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 25% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% 50% 0% 25%
Stun Resistance * Poison Resistance *
0% 0%
Instant Death Resistance *
50%



Dragon Quest Monsters: Super Light

Dragon Quest of the Stars

Dragon Quest Rivals

Mortamor's first form appeared on three separate cards. He first appeared as a legend rare card in the 3rd pack, "Phoenix and the Ringing of the Earth", as well as appearing on the skill card for Evil Prayer. When the app's name changed to Rivals Ace, he returned again in the third card pack on a card entitled "Mortamor, King of the Dread Realm". Due to the game's end of service, Mortamor's other forms never appeared in the game and his place is taken by Nokturnus as the final boss of Mortamor's Dreadlair in the Solo Battle Adventure mode.

Dragon Quest Walk

Dragon Quest Tact

All three of Mortamor's forms appear as S-rank members of the ??? family as part of the limited Dragon Quest VI event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.

His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside Demon-at-arms and he can participate in the Low djinks's Battle Road as a party member.

Old King Mortamor (老王デスタムーア Rō Ō Desutamūa)Tactlogo.png
Stats


DQT Old King Mortamor Art.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 1,081 530 2
Attack Defense Agility Wisdom Weight
282 316 425 482 65
Basic Skills
First Second Third
Ice Shard Phantom Icespear* Desperation Blast*
Awakening Skills
First Second Third
Archfiend of the Dread Realm/Stats Up Frizz Res +25/Stats Up Spell Potency +5%/Spell MP Cost -5%
Stats Up
Fourth Fifth
Sizz Res +25/Stats Up Spell Potency +5%/Spell MP Cost -5%
Stats Up
Leader Perks
First
Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max MP +15
Instant Bounce: Grants a barrier that reflects spells for 3 turns at battle start. Desperation Blast Potency +2%
Perk Details
First
Archfiend of the Dread Realm: Raises WIS for 3 turns at action start until turn 3.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Normal Normal



Dragon Quest Keshi Keshi

Trivia

  • Due to Mortamor being able to use Magic Burst, it is likely that he had Gracos seal away Sorceria so he would be the sole individual capable of casting the devastating spell.
  • Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes.
  • It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In Tact, they are known as the Narrow World Orbs, referencing his Dread Realm being a fissure between the Real and Dream worlds
  • It appears that Mortamor has some unknown history with Nokturnus.
  • In spinoff games such as Super Light, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, Hazama no Ō) and the "Old King" (老王, Ro Ō). His second form is known as the "King of Wrath" (憤怒の王, Fundo no Ō) while his third form is known as the "King of Dreams" (夢幻の王, Mugen no Ō) or the Archfiend (大魔王, Daimaō).

Gallery