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| {{Shop|entry|item=[[Holy water|Repellent]]|price=40|attributes=Repels monsters}} | | {{Shop|entry|item=[[Holy water|Repellent]]|price=40|attributes=Repels monsters}} |
| {{Shop|entry|item=[[Chimaera wing|Warp Wing]]|price=25|attributes=Returns you to your last save location}} | | {{Shop|entry|item=[[Chimaera wing|Warp Wing]]|price=25|attributes=Returns you to your last save location}} |
| {{Shop|entry|item=[[Amulet]]|price=640|attributes=Protects against non-damaging spells}} | | {{Shop|entry|item=[[Dragon's Bane|Amulet]]|price=640|attributes=Protects against non-damaging spells}} |
| {{Shop|subtablefooter}} | | {{Shop|subtablefooter}} |
| {{Shop|footer}} }}|III|{{VersionTabs|NES| | | {{Shop|footer}} }}|III|{{VersionTabs|NES| |
Revision as of 17:49, 31 March 2014
Tantegel (ラダトーム, Radatōmu, Ladutorm) is a castle and nearby town which serve as the capital of Alefgard. It is featured in the first three Dragon Quest games: Dragon Quest, Dragon Quest II, and Dragon Quest III, as part of the Erdrick Trilogy. Tantegel is the starting and central location in the original Dragon Quest. It is the only location in Alefgard which has a castle and a reigning king.
In the original Famicom release of Dragon Quest, the town surrounding the Ladutorm Castle (ラダトーム城, Radatōmu Shiro)is called the same name as the castle, Ladutorm Town (ラダトームの町, Radatōmu no Machi). When the game was localized and released overseas it was decided to give the castle and town different names (Tantegel and Brecconary respectively). In all other English version releases both town and castle are referred to as Tantegel, and combined into one icon on the world map.
Synopsis
Dragon Quest
Tantegel is a location of central importance in Dragon Quest for many reasons.
- It is the starting location for the hero of the game.
- It is the only location where the player can save the game.
- It is the only castle in Alefgard that has a reigning king.
- It is the largest city (castle and town combined) in the game.
- It contains one of the essential items to complete the game (Stones of Sunlight).
- It is the location the hero returns to after completing the game.
Dragon Quest II
In Dragon Quest II, Tantegel is much less important. It is not reached until nearly halfway into the game, and the king is hiding out of fear of Hargon. No major items/information are located there and it can be skipped altogether if desired.
Dragon Quest III
Tantegel is the location of central importance in the 'dark world' of Alefgard in Dragon Quest III. It contains the essential Stones of Sunlight item in this game as well. It also serves as the location the heroes return to after completing the game, similar to Dragon Quest.
The N Team arrived in Dragon's Den through a Warp Zone leading to Brecconary. While there, Kevin Keene/Captain N obtained Magical herb from the weapon store's shopkeeper in exchange for his digital watch.
Nearby monsters
(Dragon Quest II)
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(Dragon Quest III)
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Weapon/Armor shop
Item shop
In the NES versions, the item shop is referred to as a tools shop.
Herb
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24g
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Heals a small amount of HP
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Torch
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8g
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Lights a radius around the Hero
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Dragon's Scale
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20g
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Provides a small amount of Defense
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Herb
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10g
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Heals a small amount of HP
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Torch
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8g
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Lights a radius around the Hero
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D-Scale
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20g
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Provides a small amount of Defense
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Herb
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10
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Heals a small amount of HP
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Antidote
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8
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Cures poison
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Repellent
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40
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Repels monsters
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Warp Wing
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25
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Returns you to your last save location
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Amulet
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640
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Protects against non-damaging spells
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Fairy water shop
In Dragon Quest there is a Fairy water shop located behind a magic key door in the town portion of Tantegel. In Dragon Quest II this shop has been replaced by a house of healing. Fairy water was added to item shops in later games, rather than having its own shop.
Magic key shop
In Dragon Quest there is a magic key shop located in Tantegel castle behind a magic key door. This is convenient as the hero does not have to travel back to Rimuldar in order to purchase more magic keys.
Items
small amount of gold x 4
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4 chests behind magic key door in castle
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? gold
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chest in throne room
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Magic Key
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chest in throne room
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Torch
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chest in throne room
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Stones of Sunlight
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hidden underground chamber in castle
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There are no items to be found in the NES version, but a Repellent can be found in the pot next to the old man claiming to lift curses.
Mystic nut
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Flower bed by the weapon and armor shop
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Tiny medal
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The other side of the town wall by a tree
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Token
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In a jar where Kandar is staying
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Lucky book
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Upstairs bookshelf in the building with the boy studying to lift curses
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Wimpy book
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Upstairs bookshelf in the building with the boy studying to lift curses
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Life acorn
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In a jar where Kandar is staying
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Token
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Right side of the castle entrance
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Token
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Drawer in the bedroom area of the castle
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Boxer shorts
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Drawer in the bedroom area of the castle
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Tiny medal
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The left vase in the kitchen area of the castle
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Stones of Sunlight
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Chest upstairs from the kitchen
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550 Gold Coins
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The left vase in the room with the Stones of Sunlight
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Agility seed
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The right vase in the room with the Stones of Sunlight
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Token
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Search on the flower next to the cat in the outside path leading to the cellar
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Inn
Locked doors
Golden Key
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Upstairs in weapon/armor shop, where the king is hiding
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Golden Key
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Door to fairy water shop
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Location attributes
This is a location where the game can be saved.
This location can be reached using the Zoom spell.
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Trivia
- One reason the town may have been given a different name in the NES version, is because the localizers may have thought that it would be odd to call it the same name as its castle, as it is entirely separate from the castle on the world map. However, in Dragon Quest II and III, Tantegel is composed of both combined locations.
Videos
Gallery
Captain N looking around in Brecconary's weapon shop.
Maps
Town and Castle of Tantegel in DQ III (GBC Version)
Tantegel Castle in DQ (GBC Version)
Town of Tantegel in DQ (GBC Version)
Town and Castle of Tantegel in DQ II (GBC Version)
References