Tantegel: Difference between revisions
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=== (Dragon Quest I)=== | === (Dragon Quest I)=== | ||
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*[[Drakee]] | *[[Drakee]] | ||
*[[Ghost]] | *[[Ghost]] | ||
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===(Dragon Quest II)=== | ===(Dragon Quest II)=== | ||
*[[Mean spirit|Demighost]] | *[[Mean spirit|Demighost]] |
Revision as of 14:02, 13 June 2017
Town and Castle | |
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Tantegel | |
Official art of Tantegel Castle. | |
Japanese | ラダトーム |
Game | Dragon Quest Dragon Quest Builders |
Tantegel (ラダトーム, radatōmu, Ladutorm) is a castle and accompanying town which serve as the capital of Alefgard. It is featured in the first three Dragon Quest games: Dragon Quest, Dragon Quest II, and Dragon Quest III, as part of the Erdrick Trilogy. Tantegel is the starting and central location in the original Dragon Quest and is the only location in Alefgard which has a castle and a reigning king.
In the original Famicom release of Dragon Quest, the town surrounding the Ladutorm Castle (ラダトーム城, radatōmu shiro) is called the same name as the castle, Ladutorm Town (ラダトームの町, radatōmu no machi). When the game was localized and released overseas it was decided to give the castle and town different names (Tantegel and Brecconary respectively). In all other English version releases both town and castle are referred to as Tantegel, and combined into one icon on the world map.
Appearances
Dragon Quest
Tantegel is a location of central importance in Dragon Quest for many reasons.
- It is the starting location for the hero of the game.
- It is the only location where the player can save the game.
- It is the only castle in Alefgard that has a reigning king.
- It is the largest city (castle and town combined) in the game.
- It contains one of the essential items to complete the game, the (Sunstone).
- It is the location the hero returns to after completing the game.
Shops and Services
Item | Price | Attributes |
Bamboo lance | 10 | +2 Attack |
Oaken club | 60 | +4 Attack |
Copper sword | 180 | +10 Attack |
Plain clothes | 20 | +2 Defense |
Leather armour | 70 | +4 Defense |
Leather shield | 90 | +4 Defense |
Item | Price | Attributes |
Medicinal herb | 24 | Heals a small amount of HP |
Torch | 8 | Lights a radius around the Hero |
Dragon's scale | 20 | Provides a small amount of Defense |
Dragon Quest II: Luminaries of the Legendary Line
In Dragon Quest II, Tantegel is much less important. It is not reached until nearly halfway into the game, and the new king is hiding out of fear of Hargon. No major items/information are located there and it can be skipped altogether if desired.
Shops and Services
Item | Price | Attributes |
Wizard's staff | 2500 | +8 Attack (NES version) +27 Attack (SNES/GBC versions) Casts Sizz when used in battle |
Steel broadsword | 1500 | +30 Attack |
Sledgehammer | 4000 | +35 Attack (NES version) +40 Attack (SNES/GBC versions) |
Cloak of evasion | 1250 | +20 Defense (NES version) +35 Defense (SNES/GBC versions) |
Full plate armour | 1000 | +25 Defense |
Iron helmet | 3150 | +6 Defense |
Item | Price | Attributes |
Medicinal herb | 15 | Heals a small amount of HP. |
Antidotal herb | 8 | Cures one party member of poison. |
Chimaera wing | 80 | Returns you to your last save location. |
Holy water | 40 | Repels weaker monsters. |
Banishing bell | 640 | Protects against non-damaging spells. |
Dragon Quest III: The Seeds of Salvation
Tantegel is the location of central importance in the 'dark world' of Alefgard in Dragon Quest III. It contains the essential Sunstone item in this game as well. It also serves as the location the heroes return to after completing the game, similar to Dragon Quest.
Shops and Services
Item | Price | Attributes |
Wizard's staff | 1500 | ? |
File:ICON-Staff of judgement.png Staff of judgement | 2700 | ? |
Dragonsbane | 15000 | ? |
Falcon blade | 25000 | ? |
Magic vestment | 4400 | ? |
Dragon mail | 9800 | ? |
Angel's robe | 3000 | ? |
Dragon Quest Builders
In this game, Tantegel has two areas that can be reached by using teleportals: Tantegel Moor and Charlock Castle. The boss of the fourth and final chapter is the Dragonlord.
Captain N: The Game Master
The N Team arrived in Dragon's Den through a Warp Zone leading to Brecconary. While there, Kevin Keene/Captain N obtained Magical herb from the weapon store's shopkeeper in exchange for his digital watch.
Nearby monsters
(Dragon Quest I) |
(Dragon Quest II) |
(Dragon Quest III)
|
Item shop
In the NES versions, the item shop is referred to as a tools shop.
Dragon Quest III (NES) | ||
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Item | Price | Attributes |
Medical Herb | 8g | Heals a small amount of HP |
Antidote Herb | 10g | Cures poison |
Fairy Water | 20g | Repels monsters |
Wing of Wyvern | 25g | Returns you to a zoom location |
Full Moon Herb | 30g | Cures paralysis |
Invisibility Herb | 300g | Makes party invisible for a short time |
Dragon Quest III (SNES) | ||
---|---|---|
Item | Price | Attributes |
Medical Herb | 8 | Heals a small amount of HP |
Antidote Herb | 10 | Cures poison |
Fairy Water | 20 | Repels monsters |
Wing of the Wyvern | 25 | Returns you to a zoom location |
Full Moon Herb | 30 | Cures paralysis |
Invisible Herb | 300 | Makes party invisible for a short time |
Dragon Quest III (GBC) | ||
---|---|---|
Item | Price | Attributes |
Medical Herb | 8g | Heals a small amount of HP |
Antidote Herb | 10g | Cures poison |
Fairy Water | 20g | Repels monsters |
Wing of the Wyvern | 25g | Returns you to a zoom location |
Full Moon Herb | 30g | Cures paralysis |
Invisible Herb | 300g | Makes party invisible for a short time |
Fairy water shop
In Dragon Quest there is a Fairy water shop located behind a magic key door in the town portion of Tantegel. In Dragon Quest II this shop has been replaced by a house of healing. Fairy water was added to item shops in later games, rather than having its own shop.
Dragon Quest (NES) | ||
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Item | Price | Attributes |
Fairy Water | 38g | Keeps low level enemies away |
Dragon Quest (SNES) | ||
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Item | Price | Attributes |
Fairy Water | 12g | Keeps low level enemies away |
Magic key shop
In Dragon Quest there is a magic key shop located in Tantegel castle behind a magic key door. This is convenient as the hero does not have to travel back to Rimuldar in order to purchase more magic keys.
Dragon Quest (NES) | ||
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Item | Price | Attributes |
Magic Key | 85g | Opens a magic key door |
Dragon Quest (SNES) | ||
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Item | Price | Attributes |
Magic Key | 24g | Opens a magic key door |
Items
Dragon Quest (NES) | |
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Item | Location |
small amount of gold x 4 | 4 chests behind magic key door in castle |
? gold | chest in throne room |
Magic Key | chest in throne room |
Torch | chest in throne room |
Stones of Sunlight | hidden underground chamber in castle |
Dragon Quest (SNES) | |
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Item | Location |
336 gold | chest behind magic key door in castle |
Agility Seed | chest behind magic key door in castle |
Magic Key | chest behind magic key door in castle |
Magic Nut | chest behind magic key door in castle |
120 gold | chest in throne room |
Magic Key | chest in throne room |
Torch | chest in throne room |
Medical Herb | pot near the front of the castle |
Wing of the Chimera | bookcase in the inn |
Stones of Sunlight | hidden underground chamber in castle |
Medical Herb | dresser in hidden underground chamber in castle |
Nut of Life | dresser in hidden underground chamber in castle |
Dragon Quest III (NES) | |
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Item | Location |
Stones of Sunlight | Chest in room connected to kitchen |
Dragon Quest III (GBC) | |
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Item | Location |
Mystic nut | Flower bed by the weapon and armor shop |
Tiny medal | The other side of the town wall by a tree |
Token | In a jar where Kandar is staying |
Lucky book | Upstairs bookshelf in the building with the boy studying to lift curses |
Wimpy book | Upstairs bookshelf in the building with the boy studying to lift curses |
Life acorn | In a jar where Kandar is staying |
Token | Right side of the castle entrance |
Token | Drawer in the bedroom area of the castle |
Boxer shorts | Drawer in the bedroom area of the castle |
Tiny medal | The left vase in the kitchen area of the castle |
Stones of Sunlight | Chest upstairs from the kitchen |
550 Gold Coins | The left vase in the room with the Stones of Sunlight |
Agility seed | The right vase in the room with the Stones of Sunlight |
Token | Search on the flower next to the cat in the outside path leading to the cellar |
Inn
Dragon Quest (NES) |
---|
Price |
6g |
Dragon Quest (SNES) |
---|
Price |
3g |
Dragon Quest II (NES) |
---|
Price |
2g/person |
Dragon Quest II (GBC) |
---|
Price |
2g/person |
Dragon Quest III (NES) |
---|
Price |
1g/person |
Locked doors
Dragon Quest | |
---|---|
Key Type | Info |
Magic Key | King Lorik's chamber |
Magic Key | Door to treasure chests |
Magic Key | Access to eastern area of castle |
Magic Key | In town, access to fairy water shop |
Dragon Quest II | |
---|---|
Key Type | Info |
Golden Key | Upstairs in weapon/armor shop, where the king is hiding |
Golden Key | Door to fairy water shop |
Location attributes
This location can be reached using the Zoom spell.
Trivia
- One reason the town may have been given a different name in the NES version, is because the localizers may have thought that it would be odd to call it the same name as its castle, as it is entirely separate from the castle on the world map. However, in Dragon Quest II and III, Tantegel is composed of both combined locations.
- Tantegel is named after the real life village Tintagel and the nearby Tintagel Castle. They are associated with the legend of King Arthur and the Knights of the Round Table and have become one of the most visited places in Britain.