Baramos

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"That is a decision you will soon come to regret. But you shall not do so for long...For I shall rend you asunder and devour your innards before you realise you are dead!"

Baramos
Dragon Quest III: The Seeds of Salvation
DQIX Baramos.png
Japanese name バラモス
Romaji Baramosu
Title Archfiend
Maou (魔王)
Race Demon
Age Unknown
Voice actor Masaharu Satō (Japanese, CD Theater)
Takeshi Watabe (Original Japanese audio for Dragon Quest: Abel Yuusha)
Garry Chalk (English Dub of Dragon Quest: Abel Yuusha)
Takaya Hashi (Japanese, Rivals)

Baramos (バラモス, Baramosu) is one of the main villains of Dragon Quest III, and a recurring monster in the series.

He can be found in his lair south of Isis, ruling over a barren, impregnable land that can only be accessed from the air.

Characteristics[edit]

Baramos and his forces menaced the world for an unknown number of years prior, which necessitated The Hero Ortega departing from Aliahan to slay him in the game's opening prologue Though the King of Aliahan states that the world at large is unaware of the fiend's activities, his very presence emboldens monsters the world over to assault human settlements.

Throughout the first half of III Baramos is believed to be the final boss, but this is a malicious facade; when The Hero defeats Baramos and returns to Aliahan triumphant, Zoma interrupts the celebrations to reveal Baramos was just an underling of his--an advance force to clear the way for his master. Having failed, Zoma announces that he will personally plunge the world into eternal darkness, causing The Hero to continue his quest.

Baramos will attack the party twice more in Zoma's Citadel, both as a ghost and a shambling corpse. There is no dialogue prior or during these encounters, implying that Baramos is not truly "revived" and is forced into further servitude by Zoma's magic. In the III remakes, a common enemy in Cloudsgate Citadel is a pallete-swap known as a Baramonster. Whether the Baramonsters were in Zoma's employ is not certain.

Appearences[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Baramos (バラモス Baramosu)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Baramos DQIII NES.gif 63 900 (NES)
2,500 (Remakes)
255
Attack Defense Agility Experience Gold
220 100 85 0 (NES)
6,535 (Remakes)
90 (NES)
0 (Remakes)
Bestiary No. #133
Spell(s) Bazoom
Fuddle
Kaboom
Kafrizzle
Skill(s) Can attack twice per turn.
Inferno
Recovers 90~110 HP per turn.
Location(s) Baramos' Lair
Item Dropped None
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 70% 25% 25%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 100% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 100% 70% 25%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
70% 70% 100%
Remakes sprites


Baramos uses a fixed attack pattern in every version of the game, with slight differences between the NES version's pattern and the that of the SFC remake that would be the basis for all other versions:

Version Pattern
NES Kaboom → normal attack → InfernoKafrizzleBazoom → normal attack → KaboomFuddle → repeat
All
others
Kaboom → normal attack → Inferno → normal attack → KafrizzleFuddleKaboomBazoom → repeat
Fizzled Normal attack → Bazoom (fails) → Inferno → normal attack → repeat

Furthermore, Baramos has an excellent AI that halts him from casting Kaboom if a character has Bounce applied to them, skipping that phase of his pattern, and avoiding using magic altogether if he's been afflicted with Fizzle, starting a briefer pattern of using physical blows and Inferno instead. The one exception to this is Bazoom, which will fail to activate when cast and thus waste his turn.

In the Game Boy Color version Baramos will not cast Bazoom when Fizzled, gaining an additional physical attack in the spells place for a loop of normal attack → normal attack → Inferno → normal attack.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Baramos
DQIX NDS Baramos.png
HP MP Experience Gold
6500
13057 (99)
255 59600 2490
Attack Defense Speed
400
803 (99)
400
600 (99)
200
320 (99)
Family ???
Game Dragon Quest IX
Console DS
Romanized Jap. Baramosu
Description "Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 50 100 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 5 50
Blunt Sap Decelerate
5 25 75

Baramos appears as a Legacy Boss, obtained after completing Quest #062. He is the weakest of the Legacy Bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use Fire Breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

Treasure[edit]

Level Range Secondary Drop Orb
1-3 Aliahan boots 20% Silver Orb 5%
4-8 Aliahan boots 25% Silver Orb 5%
9-15 Aliahan clothes 20% Silver Orb 6%
16-25 Murdaw's Map 10% Silver Orb 6%
26-40 Murdaw's Map 15% Silver Orb 7%
41-56 Murdaw's Map 20% Silver Orb 7%
57-68 Murdaw's Map 25% Silver Orb 8%
69-80 Murdaw's Map 30% Silver Orb 8%
81-90 Murdaw's Map 35% Silver Orb 9%
91-99 Murdaw's Map 40% Silver Orb 10%

Skills[edit]

Level New abilities
Initial Kafrizz, Kaboom, Scorch, critical attack, sometimes attacks twice per round
8 Disruptive Wave
16 Always attacks twice per round.
24 Hellfire
33 Kafrizzle
41 Begins attacking 3 times per turn, stops using Scorch & Kafrizz.
57 Kaboomle

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Baramos returns as a boss battle in his castle, accessible from the last III chapter in the Echo Chamber. Due to the death of the Necrogondolier before the minion's revival ceremony could be completed, the fiend pulled himself back from the void by consuming souls and anguish.

Dragon Quest Monsters[edit]

Baramos (バラモス Baramosu) DWM Logo.png
Sprite Level cap * HP growth MP growth
Baramos DQM GBC.png 60 2/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 4/5 4/5
Family ???
In-game description
Abilities Bang, RockThrow, HellBlast
Habitat Gate of Mastermind
Breeding chart Hargon x Orochi
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak Weak Weak
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Weak Strong None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None Weak Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Strong Immune


Baramos appears as the boss of the Gate of Mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.

Dragon Quest Monsters 2[edit]

Baramos (バラモス Baramosu) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Baramos DQM2 GBC.png 60 5/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
5/10 5/10 6/10 6/10
Family ???
In-game description
Abilities Bang, HellBlast, RockThrow
Habitat
Breeding chart Hargon x Orochi
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak Weak Weak
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Weak Strong None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None None Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune



Dragon Quest Monsters: Joker 2[edit]

Baramos
Family Demon
Rank S
Size S
Weapons Whips, Spears, Hammers, Staves
Traits Hit Squad, Frizzmeister, Sizzmeister, Tactical Trooper
Resistances Vulnerable to Dazzle, Immune to Frizz, Bang, and Whack
Skill Frizz & Sizz
Location -
Breeding chart Hargon x Gemon


Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3 Professional[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Baramos (バラモス Baramosu) DQM3 Logo.png
Icon Family Max HP* Max MP*
Baramos DQM3 portrait.png DQM3 ??? family icon.png 1,360 570
Max Attack Max Defence Max Agility Max Wisdom
410 370 460 780
Bestiary No. #498
Rank A
In-game description The Archfiend who tried to conquer the world under the orders of his master, Zoma. He keeps his magical talents mostly under wraps, but is a terrifyingly capable caster of spells when it comes to the crunch
Talents Baramos (lv. 1)
Guaranteed traits Frizzmeister (lv. 1)
Bossesbane (lv. 20)
Ultra Crafty Frizzer (lv. 40)
Large-size exclusive traits Tactical Trooper (lv. 1)
Attacking Impulse (lv. 1)
Late Bloomer (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Umbra DQM3 portrait.png X Boss troll DQM3 portrait.png
Notable synthesis Baramos DQM3 portrait.png X Skelegon DQM3 portrait.png = Bones of baramos DQM3 portrait.png
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 0% 25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
50% 25% -25% 25%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
25% 50% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% 25% 0% 25%
Stun Resistance * Poison Resistance *
25% -25%
Instant Death Resistance *
50%



Dragon Quest: Monster Parade[edit]

Dragon Quest Treasures[edit]

Baramos' likeness appears as treasure No. 475, with a base value of 1,110,000.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest: Monster Battle Road Victory[edit]

Dragon Quest of the Stars[edit]

Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

Dragon Quest Rivals[edit]

Baramos is featured on several cards in the game.

Dragon Quest Walk[edit]

Baramos first appeared in the game as a boss in Chapter 3 of the Dragon Quest III event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

Dragon Quest Tact[edit]

Baramos appears as a S-rank monster of the ??? family as part of the limited Dragon Quest III event, appearing on his own banner alongside Boreal serpent. He can be faced in the event quest Chapter 4, Episode 4: Archfiend Baramos, as well as his own boss battle. Baramos can also take part in Armful's Battle Road as a party member.

Baramos (バラモス Baramosu)Tactlogo.png
Stats


DQT Baramos.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 1,005 527 2-3
Attack Defense Agility Wisdom Weight
418 295 292 440 65
Basic Skills
First Second Third
Necrogond Wave Necroboom* Compressed Kaboom*
Talent Blossoming: Necrogond Miasma
Awakening Skills
First Second Third
Bangmeister / Stats Up Zam Res +25 / Stats Up Compressed Kaboom Potency +5% / Stats Up
Necrogond Miasma Potency +5%
Ability MP Cost -5%
Fourth Fifth
Woosh Res +25 / Stats Up Compressed Kaboom Potency +5% / Stats Up
Necrogond Miasma Potency +5%
Ability MP Cost -5%
Leader Perks
First
Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max HP +30
Wicked Veil: Raises spell resistance for 3 turns at battle start. Compressed Kaboom Potency +2%
Perk Details
First
Bangmeister: Lowers Bang-type ability MP cost, raises potency
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Normal Immune



Trivia[edit]

  • Baramos' design bears a slight similarity to the Dragon Ball character Piano, one of Demon King Piccolo's henchmen.
  • Oddly, Baramos comes after his own ghost and corpse in the numerical list of monsters in III.

Similar species[edit]

Gallery[edit]