Call team is a summoning skill unique to VIII. Instead of a random extra-dimensional entity, using the skill brings forth the recruited monsters the party has amassed over the course of their journey.
- 1 Acquirement
- 2 Function
- 3 Available monsters
- 4 Special teams and bonuses
- 4.1 Clank and Spank
- 4.2 Club Club
- 4.3 Demented Elements
- 4.4 Far From Heaven
- 4.5 Full Metal Power
- 4.6 Happy Together
- 4.7 Just Beastly
- 4.8 Materialistic
- 4.9 Mega Metal Maniacs
- 4.10 Metal Power
- 4.11 My Three Golems
- 4.12 Not Quite Human
- 4.13 Slime Power!
- 4.14 Slime Therapy
- 4.15 Slime Time
- 4.16 Team Goodnight
- 4.17 The Angry Archers
- 4.18 The Aqua Marines
- 4.19 The Avian Attackers
- 4.20 The Blade Runners
- 4.21 The Drack Pack
- 4.22 The Dynamic Duo
- 4.23 The Fatal Attraction
- 4.24 The Hackers
- 4.25 The Javelinas
- 4.26 The King and Us
- 4.27 The Legends
- 4.28 The Nightriders
- 4.29 The Psyche Wards
- 4.30 The Slime Squad
- 4.31 The Treasure Hunters
- 4.32 The Zombebops
- 4.33 Trauma Centre
- 4.34 Triple Trouble
- 4.35 Two Eyes
- 4.36 Valentine's Day
- 4.37 Wizards o' Z
Call team costs 10 MP to use, and will summon one of the party's monster teams even if only one monster is present. Monsters that are not already vanquished will enter battle in peak condition, though if they fall, only Morrie can revive them.
The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.
Archer, Archfiend, Arges, Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy
Special teams and bonuses
Monsters of the same family or appropriate theme will gain deathmoves or boosts to their stats when summoned together. These attributes will stack together: for example a team composed of all metal slimes will have Multi-Masher, Magic Burst, and the Slime Power HP doubler.
Clank and Spank
All team members are of the Machine family, activates Metal Panic – All team members attack a single foe, doing 50% more damage than normal.
All team members have clubs: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, & Steropes. Activates Mind Breaker – All team members attack one enemy, and that enemy loses their turn.
All team members belong to the Elemental family. Activates Elemental Storm – All team members and party members resistance to fire and ice damage increases, and a barrier reflects spells back to their caster.
Far From Heaven
All members belong to the Demon family and will receive an extra turn when called.
Full Metal Power
Team includes Hev and Metaly, activates Magic Burst deathmove.
Team includes Jewelbag and Trick Bag, and has no distinguishing features.
All members belong to the Beast family, attack increased by 15 points.
All members belong to the Material family, and will receive an extra turn when called.
Mega Metal Maniacs
Team includes Hev and Metabble, and activates a unique version of Magic Burst that deals 110~130 damage to random enemies 3~10 times.
Team includes Metabble and Metaly, activates Magic Burst.
My Three Golems
Team consists of Brickman, Goldman, and Stoneman, who fuse into Mazin.
Not Quite Human
Team members belong to the Humanoid family, HP is increased by 15 points.
Team members belong to the Slime family, HP is doubled.
Two of the following: Curer, Healer, Metaly. Activates Multiheal, which heals the party in battle as well as the monsters.
Metaly and two normal slimes, activates Slime Spank – All team members attack a single foe, doing 50% more damage than usual.
Team consists of Capers, Hoodwink, and Nightwing. Activates Dirge – Reduces the defense of all team members and enemies to 0. This move uses the instant death element, so it will not work on bosses and metal slimes.
The Angry Archers
Team consists of Archer, Fletch, and Sagittari. Activates Harrowing Arrow – Arrows hit the entire enemy group for 116~124 Bang type damage. Team theme also increases max HP by 15.
The Aqua Marines
Team members belong to the Aquatic family, all team members' defense increases by 30.
The Avian Attackers
Team members belong to the Bird family, all team members' agility is increased by 30.
The Blade Runners
All team members have swords: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey, Lonely Joe, Nohi, Roborg, Skeledoid, and Slimehopper. Activates Triple Swords – All team members attack a single foe, doing 50% more damage than normal.
The Drack Pack
Team members belong to the Dragon family, all team members' attack increased by 30.
The Dynamic Duo
Team consists of Orrid and Spike, activates Sapper Slapper – Orrid and Spike attack a single foe, and its defense is reduced.
The Fatal Attraction
Team consists of Faunus, Hazel, and Slimehopper. Activates Love Typhoon – A pink whirlwind hits a group of foes for 95~105 non-elemental damage.
All team members have axes: Bush-W., Hackzilla, Hoodwink, and Skeledoid. Activates Typhoeus' Maul – All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled.
All team members have javelins: Deadnoble, Octurion, Orcus. Activates Jolly Jousters – All team members attack eight enemies at random. Each attack deals 50% less damage than normal.
The King and Us
Team members are Healer, Curer, and Hev. Activates Maximaster – All dead team members are brought back to life and all team members are fully healed. All team members' defense is increased and all enemies' defense are decreased.
Team consists of three of the following: Hori, Nohi, Sugi, Tori. Activates Big Bang.
All team members are mounted: Deadnoble, Jockey, and Slimehopper. Activates Riders' Carnival – All team members attack a single foe, dealing double damage.
The Psyche Wards
Team consists of three of the following: Big Al, Hazel, Jewelbag, Trick Bag. Activates Tension Boost – All team members and party tension increase by two levels.
The Slime Squad
Team consists of plain slimes, activates Supersize Slimey – All team members merge into Ultrus.
The Treasure Hunters
Team includes Goldman and JewelBag, activates Good as Gold – Goldman and Jewelbag attack a single foe, and the party receives gold equal to half the damage dealt. Note that this cannot be used in the monster arena.
Team members belong to the Undead family, HP increases by 50 points.
Team members are Metaly, Curer, and Healer. Activates Omniheal.
Team consists of Cybot, Nohi, Roborg. Activates Stream Killer Attack – All team members attack a single foe, dealing triple the usual damage.
Team consists of Brontes and Steropes. Activates Sapper Slapper – Brontes and Steropes attack a single foe, and its defense is reduced.
Team consists of Dolldrums and Moppet, increases agility by 15 points.
Wizards o' Z
Team members are Metabble, Curer, and Healer. Activates Zingslinger – All dead team members are returned to life and all team members are completely healed.