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A bard and a [[Faerie]] sit together at pond, with the former regaling the player of the family strife of his idol [[Galen]], and the latter stating that an important [[Faerie Flute|instrument]] is near the baths in [[Kol]]. Lena, a dancing girl from [[Asham]] in the upper world, rests at the town's [[inn]]. She explains that she fled an audience member who was getting too close for comfort and wonders if her former employer is doing well. Lena will also ask the player to tell the manager that she is safe and, when speaking to the man in the back room of the dancing hall at night, he will be besides himself with joy at hearing that his former star is well and give the party a [[Magic bikini]] for their trouble.
A bard and a [[Faerie]] sit together at pond, with the former regaling the player of the family strife of his idol [[Galen]], and the latter stating that an important [[Faerie Flute|instrument]] is near the baths in [[Kol]]. Lena, a dancing girl from [[Asham]] in the upper world, rests at the town's [[inn]]. She explains that she fled an audience member who was getting too close for comfort and wonders if her former employer is doing well. Lena will also ask the player to tell the manager that she is safe and, when speaking to the man in the back room of the dancing hall at night, he will be besides himself with joy at hearing that his former star is well and give the party a [[Magic bikini]] for their trouble.


The owner of the second [[weapon shop]] frets over naming his unborn child and his business is closed, with the family settling on ''Magog'' after Zoma's death much to the wife's consternation. The swordsman standing in the primary weapon shop mentions hearing that the town is the location of an [[Orichalcum]] ingot, though he can't find it himself. A woman near the horse stables on the east side of the town mentions that she occasionally sees a glimmer of light in the perpetual purple twilight at the far left side of the pasture. When the player searches the ground there, they will find the orichalcum.
The owner of the second [[weapon shop]] frets over naming his unborn child and his business is closed, with the family settling on ''Magog'' after [[Zoma]]'s death much to the wife's consternation. The swordsman standing in the primary [[weapon shop]] mentions hearing that the town is the location of an [[Orichalcum]] ingot, though he can't find it himself. A woman near the horse stables on the east side of the town mentions that she occasionally sees a glimmer of light in the perpetual purple twilight at the far left side of the pasture. When the player searches the ground there, they will find the orichalcum.


====Shops & services====
====Shops & services====
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*[[Bunny ears]]
*[[Bunny ears]]


====Nearby monsters====
====Nearby {{MFamilies}}s====
*[[Boss troll]] ({{NES}} version only)
*[[Boss troll]] ({{NES}} version only)
*[[Chimaera]]
*[[Chimaera]]
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==={{DQ11}}===
==={{DQ11}}===
The {{Luminary}} ventures to Damdara through the [[Echo Chamber]]. The town is full of the ghosts of the citizens killed by the [[Knight Aberrant]], who rules over the ruins with an iron fist. To put the spirits to rest, the tin tyrant must be slain. The exact time of the Luminary's visit is not made clear, as the knight would either have to be replaced or revived once killed if the time is before the original game, and no monsters remain in [[Alefgard]] once the [[Dragonlord]] is defeated if it takes place after.
The {{Luminary}} ventures to Damdara through the [[Echo Chamber]]. The town is full of the ghosts of the citizens killed by the [[Knight Aberrant]], who rules over the ruins with an iron fist. To put the spirits to rest, the tin tyrant must be slain. The exact time of the {{Luminary}}'s visit is not made clear, as the knight would either have to be replaced or revived once killed if the time is before the original game, and no {{MFamilies}}s remain in [[Alefgard]] once the [[Dragonlord]] is defeated if it takes place after.


==={{DQTact}}===
==={{DQTact}}===
The party encounters the town in Chapter 4, Episode 3 of the game's limited ''Dragon Quest I'' event, still on the search for a way back to Orchesterra. [[Majellan]] seems doubtful that they will be able to find anything useful there and they are encountered by the Knight Aberrant. It assumes that they are there attempting the steal the hidden treasure there and attacks them. The knight offers its apologies after being defeated and recommends they pay a visit to the [[Dragonlord]], who might know of a way back to their own world.
The party encounters the town in Chapter 4, Episode 3 of the game's limited ''Dragon Quest I'' event, still on the search for a way back to Orchesterra. [[Majellan]] seems doubtful that they will be able to find anything useful there and they are encountered by the [[Knight Aberrant]]. It assumes that they are there attempting the steal the hidden treasure there and attacks them. The knight offers its apologies after being defeated and recommends they pay a visit to the [[Dragonlord]], who might know of a way back to their own world.


==Trivia==
==Trivia==
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DQ III NES Hawksness.png|The town in its original state in {{Dragon Warrior III}}. ({{NES}})
DQ III NES Hawksness.png|The town in its original state in {{Dragon Warrior III}}. ({{NES}})
DQ NES Hauksness.png|The town in ruins in {{Dragon Warrior}}. ({{NES}})
DQ NES Hauksness.png|The town in ruins in {{Dragon Warrior}}. ({{NES}})
DQ III SFC Damdara.png|The town in the {{SFC}} remake of {{III}}.
DQ III SFC Damdara.png|The town in the remake of {{III}}. ({{SFC}})
DQ SFC Hauksness.png|The town in the {{SFC}} remake of {{I}}.
DQ SFC Hauksness.png|The town in the remake of {{I}}. ({{SFC}})
DQ III Android Damdara.jpg|Damdara. ([[Cell phone]])
DQ III Android Magog's Father.jpg|Magog's Father in {{III}}. ([[Cell phone]])
DQ III Android Magog's Father.jpg|Magog's Father in {{III}}. ([[Cell phone]])
DQ III Android Magog's Father 2.jpg|
DQ III Android Magog's Father 2.jpg|
DQT Damdara.jpg|The knight aberrant guarding the town in {{Tact}}.
DQT Damdara.jpg|The [[Knight Aberrant]] guarding the town in {{Tact}}.
</gallery></center>
</gallery></center>



Revision as of 22:34, 30 January 2023

Damdara is a town in the desert in southwestern Alefgard. It is a major location in Dragon Quest and Dragon Quest III: The Seeds of Salvation.

Appearances

Dragon Quest

Damdara was destroyed by the Dragonlord's minions and has since become infested with their kind. Template:Erdrick's armour, the strongest armour in the game, can be found in the ruins but is guarded by a Knight Aberrant that was ordered to keep it from falling into human hands.

Dragon Quest II: Luminaries of the Legendary Line

With no apparent survivors of the destruction of the town, nothing is ever done to Damdara to restore it. The ruined settlement is consumed by the surrounding desert.

Dragon Quest III: The Seeds of Salvation

Damdara is a large, stable town in the distant past. Though it endures the fury of Zoma's wrath as all of Alefgard does, it s people have not yet given in to despair. Though still a desert locale, greenery persists in the town and a large pond surrounded by flowers sits at the northeastern section. However, a thug in the well notes that the water level is receding and that the town may not be long for the world even if monsters are repelled.

A bard and a Faerie sit together at pond, with the former regaling the player of the family strife of his idol Galen, and the latter stating that an important instrument is near the baths in Kol. Lena, a dancing girl from Asham in the upper world, rests at the town's inn. She explains that she fled an audience member who was getting too close for comfort and wonders if her former employer is doing well. Lena will also ask the player to tell the manager that she is safe and, when speaking to the man in the back room of the dancing hall at night, he will be besides himself with joy at hearing that his former star is well and give the party a Magic bikini for their trouble.

The owner of the second weapon shop frets over naming his unborn child and his business is closed, with the family settling on Magog after Zoma's death much to the wife's consternation. The swordsman standing in the primary weapon shop mentions hearing that the town is the location of an Orichalcum ingot, though he can't find it himself. A woman near the horse stables on the east side of the town mentions that she occasionally sees a glimmer of light in the perpetual purple twilight at the far left side of the pasture. When the player searches the ground there, they will find the orichalcum.

Shops & services

ICON-ITEM-SHOP.png Item Shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Antidotal herb.png Antidotal herb10?
ICON-Holy water.png Holy water20?
ICON-Chimaera wing.png Chimaera wing25?
ICON-Moonwort bulb.png Moonwort bulb50?
ICON-Coagulant.png Coagulant500/310?
ICON-ITEM-SHOP.png Item Shop 
Item Price Attributes
ICON-Zombiesbane.png Zombiesbane9,800Attack +67
ICON-Staff of sentencing.png Staff of sentencing2,700Attack +37
ICON-Magic vestment.png Magic vestment4,400Defence +30
ICON-Dragon mail.png Dragon mail9,800Defence +45
ICON-Power shield.png Power shield15,000Defence +50
ICON-Scandalous swimsuit.png Scandalous swimsuit78,000Defence +1


Treasures

Nearby monsters

Notable Residents

  • Lena (Originally Lenna) - Former dancer at Asham until a troublesome customer wouldn't leave her alone. Makes her peace with living in Alefgard after Zoma is defeated. She was absent in the NES version and shares her name with a resident from Regenstein.
  • Magog (Originally Yukinov and Wynn) - Child born to the 2nd weapon shop owner sometime after Zoma's defeat. Eventually inherited the shop and came to possess Template:Erdrick's armour.

Dragon Quest XI: Echoes of an Elusive Age

The Luminary ventures to Damdara through the Echo Chamber. The town is full of the ghosts of the citizens killed by the Knight Aberrant, who rules over the ruins with an iron fist. To put the spirits to rest, the tin tyrant must be slain. The exact time of the Luminary's visit is not made clear, as the knight would either have to be replaced or revived once killed if the time is before the original game, and no monsters remain in Alefgard once the Dragonlord is defeated if it takes place after.

Dragon Quest Tact

The party encounters the town in Chapter 4, Episode 3 of the game's limited Dragon Quest I event, still on the search for a way back to Orchesterra. Majellan seems doubtful that they will be able to find anything useful there and they are encountered by the Knight Aberrant. It assumes that they are there attempting the steal the hidden treasure there and attacks them. The knight offers its apologies after being defeated and recommends they pay a visit to the Dragonlord, who might know of a way back to their own world.

Trivia

The woman who complains about her neighbor sneezing all day and inadvertently causing those sneezes is a reference to a Japanese superstition that states a person only sneezes when someone is talking about them behind their back.

Gallery