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The '''Immigrant Town''' is an open space in several ''Dragon Quest'' games that can be made into a town. The following that exist are:
The '''Immigrant Town''' is an open space in several {{Main Series}} games that can be made into a town.


==[[Immigrant Town (Dragon Quest III)]]==
=={{DQ3}}==
An old man from [[Soo]] hopes to turn a field into a town. He requires help from the [[merchant]] aiding [[Hero (Dragon Quest III)|The Hero]]. The field will go through 5 stages (4 in the [[Nintendo Entertainment System|NES]] Version). During the development, the merchant starts to push the towns people hard, resulting in his/her arrest. The [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version of the game ends with the merchant being released from jail, and rejoining The Hero. The development of the town is necessary in obtaining a [[Yellow Orb]].
{{Main|Immigrant Town (Dragon Quest III)}}
==[[Immigrant Town (Dragon Quest IV)]]==
The immigrant town is located in a clearing on the east coast of the northeastern continent. It is founded by an old man from [[Persistence]] who hopes to build a settlement on the east coast. He requires help from the [[Merchant]] aiding The {{Hero 3}}. The town will go through five stages (four in the {{NES}} Version). During the development, the merchant starts to push the towns people hard, ultimately resulting in the townspeople overthrowing and imprisoning the merchant. In the remakes, the merchant is freed and returns to being leader, but shortly after resigns and rejoins The Hero on their quest. The development of the town is necessary to obtain a [[Yellow Orb]].
This town exists only in the remake and is located at the site of the [[Desert Bazaar]]. It's started up later in the game by [[Hank Hoffman Jr.]] who asks [[Hero (Dragon Quest IV)|The Hero]] to look for people to invite to the area and help it grow into a town. This is accomplished by going through various parts of the story, and visiting the town for detail on where to go to find a person interested in coming to the town. After every possible invite is done, the town becomes a castle, with the objective of finding the body & heart of a Sultan and resulting in said Sultan returning to normal. The development of the town isn't necessary to the main story.
 
==[[Immigrant Town (Dragon Quest VII)]]==
=={{DQ4}}==
In this game, Immigrant Town is built on the present day field which once was a town of [[Dialac]]. The town is made on the request of the old man, Sim who is presently occupied the field. There are five types of town that can be made which includes Normal Town, Farm, Cathedral, Bazaar and Slum.
{{Main|Pioneer Town}}
This town exists only in the remake of {{Dragon Quest IV}} and is located at the site of the [[Desert Bazaar]]. It's started up later in the game by [[Hank Hoffman Jr.]] who asks The {{Hero 4}} to look for people to invite to the area and help it grow into a town. This is accomplished by going through various parts of the story, and visiting the town for detail on where to go to find a person interested in coming to the town. After every possible invite is done, the town becomes a castle, with the objective of finding the body and heart of a Sultan and resulting in said Sultan returning to normal. The development of the town isn't necessary to the main story.
 
=={{DQ7}}==
{{Main|The Haven}}
In {{Dragon Quest VII}}, the immigrant town is built in the present day, on a field that once was the town of [[Regenstein]]. In the {{PlayStation}} version, the town is made on the request of Sim, an old man who tends to the fields. In the {{3DS}} Version, the town is instead founded by Carey, a young girl who wants to build a town for reformed monsters.


{{DQIII}}
{{DQIII}}
{{DQIV}}
{{DQIV}}
{{DQVII}}
{{DQVII}}
[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]
{{Wikia}}
{{Wikia}}

Latest revision as of 02:11, 5 November 2020

The Immigrant Town is an open space in several Dragon Quest games that can be made into a town.

Dragon Quest III: The Seeds of Salvation[edit]

The immigrant town is located in a clearing on the east coast of the northeastern continent. It is founded by an old man from Persistence who hopes to build a settlement on the east coast. He requires help from the Merchant aiding The Hero. The town will go through five stages (four in the NES Version). During the development, the merchant starts to push the towns people hard, ultimately resulting in the townspeople overthrowing and imprisoning the merchant. In the remakes, the merchant is freed and returns to being leader, but shortly after resigns and rejoins The Hero on their quest. The development of the town is necessary to obtain a Yellow Orb.

Dragon Quest IV: Chapters of the Chosen[edit]

Main article: Pioneer Town

This town exists only in the remake of Dragon Quest IV and is located at the site of the Desert Bazaar. It's started up later in the game by Hank Hoffman Jr. who asks The Hero to look for people to invite to the area and help it grow into a town. This is accomplished by going through various parts of the story, and visiting the town for detail on where to go to find a person interested in coming to the town. After every possible invite is done, the town becomes a castle, with the objective of finding the body and heart of a Sultan and resulting in said Sultan returning to normal. The development of the town isn't necessary to the main story.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Main article: The Haven

In Dragon Quest VII, the immigrant town is built in the present day, on a field that once was the town of Regenstein. In the PlayStation version, the town is made on the request of Sim, an old man who tends to the fields. In the 3DS Version, the town is instead founded by Carey, a young girl who wants to build a town for reformed monsters.

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