Teleportal: Difference between revisions
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Teleportals mainly serve as a means of transportation to distant locations early in the game before having another means of long distance transportation (such as a [[ship]] or the [[Zoom]] spell), by giving access to a remote location which is not accessible by other means, or as part of a maze within a castle/dungeon. | Teleportals mainly serve as a means of transportation to distant locations early in the game before having another means of long distance transportation (such as a [[ship]] or the [[Zoom]] spell), by giving access to a remote location which is not accessible by other means, or as part of a maze within a castle/dungeon. | ||
== References == | {{DQII}} | ||
{{DQIII}} | |||
{{DQIV}} | |||
{{DQV}} | |||
==References== | |||
{{Wikia}} | {{Wikia}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] |
Revision as of 03:03, 11 October 2013
Teleportals (originally Travel Gates; Travelers' Gates in the GBC releases) are a method of transportation in the Dragon Quest series. It is represented by a tile of magic that looks similar to a whirlpool. By stepping onto the tile, the Hero's party will be transported to another location. Most often, Teleportals are bi-directional, meaning the player can travel to a location and then return by Teleportal; if not, they must travel back by other means. Teleportals first appeared in Dragon Quest II.
Teleportals mainly serve as a means of transportation to distant locations early in the game before having another means of long distance transportation (such as a ship or the Zoom spell), by giving access to a remote location which is not accessible by other means, or as part of a maze within a castle/dungeon.
References
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