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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]] | [[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]] | ||
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system is present in every even-numbered title beginning with {{DQ6}}. | Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. | ||
Specifically, the system is present in every even-numbered title beginning with {{DQ6}}. | |||
=={{DQ5}}== | =={{DQ5}}== | ||
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable | Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters. | ||
As of 2019, the | As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{Your Story}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Sprite !! Monster Name !! | ! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} & Phone !! Tame Rate !! Level required | ||
|- | |- | ||
| [[File:ArchdemonMUG DQV DS.png]] || | | [[File:ArchdemonMUG DQV DS.png]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30 | ||
|- | |- | ||
| [[File:BadappleMUG DQV DS.png]] || | | [[File:BadappleMUG DQV DS.png]] || {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7 | ||
|- | |- | ||
| [[File:Barbatos_DS_mugshot.png]] || | | [[File:Barbatos_DS_mugshot.png]] || {{Barbatos R}} || Yes || Yes || Yes || {{fraction|1|256}} ||41 | ||
|- | |- | ||
| [[File:BattlepipMUG DQV DS.png]] || | | [[File:BattlepipMUG DQV DS.png]] || {{Battle pip R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:BeastmasterMUG DQV DS.png]] || | | [[File:BeastmasterMUG DQV DS.png]] || {{Beastmaster R}} || No || Yes || Yes ||{{fraction|1|4}} ||30 | ||
|- | |- | ||
| [[File:BlizzybodyMUG DQV DS.png]] || | | [[File:BlizzybodyMUG DQV DS.png]] || {{Blizzybody R}} || No || Yes || Yes ||{{fraction|1|64}} || 26 | ||
|- | |- | ||
| [[File:Bomboulder_DS_mugshot.png]] || | | [[File:Bomboulder_DS_mugshot.png]] || {{Bomboulder R}} || Yes || Yes || Yes ||{{fraction|1|256}} || 30 | ||
|- | |- | ||
| [[File:BrownieMUG DQV DS.png]] || | | [[File:BrownieMUG DQV DS.png]] || {{Brownie R}} || Yes || Yes || Yes || {{fraction|1|4}} ||7 | ||
|- | |- | ||
| [[File:ChimaeraMUG DQV DS.png]] || | | [[File:ChimaeraMUG DQV DS.png]] || {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15 | ||
|- | |- | ||
| [[File:ConkererMUG DQV DS.png]] || | | [[File:ConkererMUG DQV DS.png]] || {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:ConkjurerMUG DQV DS.png]] || | | [[File:ConkjurerMUG DQV DS.png]] || {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:ConkuisitorMUG DQV DS.png]] || | | [[File:ConkuisitorMUG DQV DS.png]] || {{Conkuisitor R}} || No || Yes || Yes ||{{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:ConkuistadorMUG DQV DS.png]] || | | [[File:ConkuistadorMUG DQV DS.png]] || {{Conkuistador R}} || No || Yes || Yes ||{{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:Cross_eye_DS_mugshot.png]] || | | [[File:Cross_eye_DS_mugshot.png]] || {{Cross eye R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 | ||
|- | |- | ||
| [[File:CureslimeMUG DQV DS.png]] || | | [[File:CureslimeMUG DQV DS.png]] || {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16 | ||
|- | |- | ||
| [[File:Dracky_DS_mugshot.png]] || | | [[File:Dracky_DS_mugshot.png]] || {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 | ||
|- | |- | ||
|[[File:Drag goof DS mugshot.png]] || | |[[File:Drag goof DS mugshot.png]] || {{Drag-goof R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||18 | ||
|- | |- | ||
| [[File:Dwight_DS_mugshot.png]] || [[Dwight]] || No || Yes || Yes || N/A || N/A | | [[File:Dwight_DS_mugshot.png]] || [[Dwight]] || No || Yes || Yes || N/A || N/A | ||
|- | |- | ||
| [[File:Epipany DS mugshot.png]] || | | [[File:Epipany DS mugshot.png]] || {{Epipany R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:Fandangow_DS_mugshot.png]] || | | [[File:Fandangow_DS_mugshot.png]] || {{Fandangow R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 | ||
|- | |- | ||
| [[File:Fat rat DS mugshot.png]] || | | [[File:Fat rat DS mugshot.png]] || {{Fat rat R}} || No || Yes || Yes ||{{fraction|1|2}} || 7 | ||
|- | |- | ||
| [[File:Flamethrower DS mugshot.png]] || | | [[File:Flamethrower DS mugshot.png]] || {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16 | ||
|- | |- | ||
| [[File:Funghoul DS mugshot.png]] || | | [[File:Funghoul DS mugshot.png]] || {{Funghoul R}} || No || Yes || Yes || {{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:Ghost DS mugshot.png]] || | | [[File:Ghost DS mugshot.png]] || {{Ghost R}} || No || Yes || Yes ||{{fraction|1|2}}||7 | ||
|- | |- | ||
| [[File:Gigantes DS mugshot.png]] || | | [[File:Gigantes DS mugshot.png]] || {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34 | ||
|- | |- | ||
| [[File:Golem DS mugshot.png]] || | | [[File:Golem DS mugshot.png]] || {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25 | ||
|- | |- | ||
| [[File:Goodybag DS mugshot.png]] || | | [[File:Goodybag DS mugshot.png]] || {{Goodybag R}} || Yes || Yes || Yes ||{{fraction|1|16}}||16 | ||
|- | |- | ||
| [[File:Great dragon DS mugshot.png]] || | | [[File:Great dragon DS mugshot.png]] || {{Great dragon R}} || Yes || Yes || Yes ||{{fraction|1|64}}||35 | ||
|- | |- | ||
| [[File:Grudgerigar DS mugshot.png]] || | | [[File:Grudgerigar DS mugshot.png]] || {{Grudgerigar R}} || Yes || Yes || Yes ||{{fraction|1|32}}||9 | ||
|- | |- | ||
| [[File:Hades helm DS mugshot.png]] || | | [[File:Hades helm DS mugshot.png]] || {{Hades' helm R}} || No || Yes || Yes ||{{fraction|1|64}}||29 | ||
|- | |- | ||
| [[File:Hawk man DS mugshot.png]] || | | [[File:Hawk man DS mugshot.png]] || {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23 | ||
|- | |- | ||
| [[File:Healslime DS mugshot.png]] || | | [[File:Healslime DS mugshot.png]] || {{Healslime R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 | ||
|- | |- | ||
| [[File:Hellion DS mugshot.png]] || | | [[File:Hellion DS mugshot.png]] || {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23 | ||
|- | |- | ||
| [[File:Hoodlum DS mugshot.png]] || | | [[File:Hoodlum DS mugshot.png]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25 | ||
|- | |- | ||
| [[File:Hulagan DS mugshot.png]] || | | [[File:Hulagan DS mugshot.png]] || {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9 | ||
|- | |- | ||
| [[File:Hyperanemon DS mugshot.png]] || | | [[File:Hyperanemon DS mugshot.png]] || {{Hyperanemon R}} || Yes || Yes|| Yes ||{{fraction|1|64}}||41 | ||
|- | |- | ||
| [[File:Jailcat DS mugshot.png]] || | | [[File:Jailcat DS mugshot.png]] || {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7 | ||
|- | |- | ||
| [[File:Killing machine DS mugshot.png]] || | | [[File:Killing machine DS mugshot.png]] || {{Killing machine R}} || Yes || Yes || Yes ||{{fraction|1|256}}||34 | ||
|- | |- | ||
| [[File:King cureslime DS mugshot.png]] || | | [[File:King cureslime DS mugshot.png]] || {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28 | ||
|- | |- | ||
| [[File:King slime DS mugshot.png]] || | | [[File:King slime DS mugshot.png]] || {{King slime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||10 | ||
|- | |- | ||
| [[File:Liquid metal slime2.png]] || | | [[File:Liquid metal slime2.png]] || {{Liquid metal slime R}} || Yes || Yes || Yes ||{{fraction|1|256}}||20 | ||
|- | |- | ||
| [[File:Magic marionette DS mugshot.png]] || | | [[File:Magic marionette DS mugshot.png]] || {{Magic marionette R}} || Yes || Yes || Yes ||{{fraction|1|32}}||12 | ||
|- | |- | ||
| [[File:Man o war DS mugshot.png]] || | | [[File:Man o war DS mugshot.png]] || {{Man o' war R}} || Yes || Yes || Yes ||{{fraction|1|2}}||18 | ||
|- | |- | ||
| [[File:Mandrake marshal DS mugshot.png]] || | | [[File:Mandrake marshal DS mugshot.png]] || {{Mandrake marshal R}} || Yes || Yes || Yes ||{{fraction|1|32}}||32 | ||
|- | |- | ||
| [[File:Metal slime3.png]] || | | [[File:Metal slime3.png]] || {{Metal slime R}} || No || Yes || Yes ||{{fraction|1|256}}||7 | ||
|- | |- | ||
| [[File:Minidemon DS mugshot.png]] || | | [[File:Minidemon DS mugshot.png]] || {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20 | ||
|- | |- | ||
| [[File:Moosifer DS mugshot.png]] || | | [[File:Moosifer DS mugshot.png]] || {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|32}}||30 | ||
|- | |- | ||
| [[File:Mudraker DS mugshot.png]] || | | [[File:Mudraker DS mugshot.png]] || {{Mudraker R}} || No || Yes || Yes ||{{fraction|1|4}}||11 | ||
|- | |- | ||
| [[File:Old man of the sea DS mugshot.png]] || | | [[File:Old man of the sea DS mugshot.png]] || {{Old man of the sea R}} || Yes || Yes || Yes ||{{fraction|1|32}}||25 | ||
|- | |- | ||
| [[File:Orc king DS mugshot.png]] || | | [[File:Orc king DS mugshot.png]] || {{Orc king R}} || Yes || Yes || Yes ||{{fraction|1|4}}||21 | ||
|- | |- | ||
| [[File:Pip fighter DS mugshot.png]] || | | [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}} || No || Yes || Yes ||{{fraction|1|16}}||7 | ||
|- | |- | ||
| [[File:Pocus poppet DS mugshot.png]] || | | [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}} || No || Yes || Yes||{{fraction|1|16}}||10 | ||
|- | |- | ||
| [[File:Powie yowie DS mugshot.png]] || | | [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 | ||
|- | |- | ||
| [[File:Prestidigitator DS mugshot.png]] || | | [[File:Prestidigitator DS mugshot.png]] || {{Prestidigitator R}} || Yes || Yes || Yes ||{{fraction|1|4}}||10 | ||
|- | |- | ||
| || [[Rebjørn]] || No || Yes || Yes ||N/A||N/A | | || [[Rebjørn]] || No || Yes || Yes ||N/A||N/A | ||
|- | |- | ||
| [[File:Restless armour DS mugshot.png]] || | | [[File:Restless armour DS mugshot.png]] || {{Restless armour R}} || No || Yes || Yes ||{{fraction|1|64}}||10 | ||
|- | |- | ||
| [[File:Revaulting horse DS mugshot.png]] || | | [[File:Revaulting horse DS mugshot.png]] || {{Revaulting horse R}} || Yes || Yes || Yes ||{{fraction|1|16}}||27 | ||
|- | |- | ||
| [[File:Rockbomb DS mugshot.png]] || | | [[File:Rockbomb DS mugshot.png]] || {{Rockbomb R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||15 | ||
|- | |- | ||
| [[File:Rotten apple.png]] || | | [[File:Rotten apple.png]] || {{Rotten apple R}} || No || Yes || Yes ||{{fraction|1|2}}||7 | ||
|- | |- | ||
| [[File:Saber DS mugshot.png]] || [[Saber]] || Yes || Yes || Yes ||N/A ||N/A | | [[File:Saber DS mugshot.png]] || [[Saber]] || Yes || Yes || Yes ||N/A ||N/A | ||
|- | |- | ||
| [[File:Samigina DS mugshot.png]] || | | [[File:Samigina DS mugshot.png]] || {{Samigina R}} || Yes || Yes|| Yes ||{{fraction|1|32}} ||20 | ||
|- | |- | ||
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || | | [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || {{Slime R}} || Yes || Yes || Yes ||{{fraction|1|2}} ||7 | ||
|- | |- | ||
| [[File:Slime knight DS mugshot.png]] || | | [[File:Slime knight DS mugshot.png]] || {{Slime knight R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 | ||
|- | |- | ||
| [[File:SmallfryMUG DQV DS.png]] || | | [[File:SmallfryMUG DQV DS.png]] || {{Small fry R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:SnowbirdMUG DQV DS.png]] || | | [[File:SnowbirdMUG DQV DS.png]] || {{Snowbird R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||34 | ||
|- | |- | ||
| || [[Starkers]] || No || Yes || Yes ||N/A || N/A | | || [[Starkers]] || No || Yes || Yes ||N/A || N/A | ||
|- | |- | ||
| [[File:TickingtimeburrmMUG DQV DS.png]] || | | [[File:TickingtimeburrmMUG DQV DS.png]] || {{Ticking timeburrm R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 | ||
|- | |- | ||
| [[File:Walking corpse1.png]] || | | [[File:Walking corpse1.png]] || {{Walking corpse R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 | ||
|- | |- | ||
| [[File:Warhog.png]] || | | [[File:Warhog.png]] || {{Warhog R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||28 | ||
|- | |- | ||
| [[File:Wax murderer.png]] || | | [[File:Wax murderer.png]] || {{Wax murderer R}} || No || Yes || Yes || {{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:Wiz pip.png]] || | | [[File:Wiz pip.png]] || {{Wiz pip R}} || No || Yes || Yes || {{fraction|1|16}} ||7 | ||
|- | |- | ||
|} | |} | ||
=={{DQ6}}== | =={{DQ6}}== | ||
In the original | In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] porta) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]]. | ||
In both versions of the game, any recruited | In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]]. | ||
===Available in the | ===Available in the SFC version=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Sprite !! Monster Name !! Tame Rate !! Rank required | ! Sprite !! Monster Name !! Tame Rate !! Rank required | ||
|- | |- | ||
| [[File:Dq6batteringramsnes.png|48px|center]] || | | [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4 | ||
|- | |- | ||
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || | | [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5 | ||
|- | |- | ||
| [[File:Dg6chimaerasnes.png|48px|center]] || | | [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4 | ||
|- | |- | ||
| [[File:Furrat.gif|48px|center]] || | | [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1 | ||
|- | |- | ||
| [[File:Windmage.gif|58px|center]] || | | [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3 | ||
|- | |- | ||
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2 | | [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2 | ||
|- | |- | ||
| [[File:Dq6highdjinkssnes.png|58px|center]] || | | [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8 | ||
|- | |- | ||
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5 | | [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5 | ||
|- | |- | ||
| [[File:Dq6lesserdemonsnes.png|68px|center]] || | | [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3 | ||
|- | |- | ||
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6 | | [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6 | ||
|- | |- | ||
| [[File:Dq6lipssnes.png|48px|center]] || | | [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1 | ||
|- | |- | ||
| [[File:Dq6mudmannequainsnes.png|48px|center]] || | | [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2 | ||
|- | |- | ||
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || | | [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7 | ||
|- | |- | ||
| [[File:Dq6rockbombsnes.png|48px|center]] || | | [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4 | ||
|- | |- | ||
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1 | | [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1 | ||
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| [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2 | | [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2 | ||
|- | |- | ||
| [[File:Supertensk.gif|48px|center]] || | | [[File:Supertensk.gif|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3 | ||
|- | |- | ||
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || | | [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2 | ||
|} | |} | ||
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=={{DQ7}}== | =={{DQ7}}== | ||
Monster recruitment is not present in the seventh game; instead, | Monster recruitment is not present in the seventh game; instead, {{MFamilies}}s will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were {{NPC}}s, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title. | ||
Additionally, defeated | Additionally, defeated {{MFamilies}}s will occasionally drop [[Monster Heart]]s. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from {{VI}}, and allow the character holding them to take on monster-based vocations at {{Alltrades Abbey 6}}. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered. | ||
*In the 3DS remake, the character will immediately become a monster after using a heart. | *In the {{3DS}} remake, the character will immediately become a monster after using a heart. | ||
=={{DQ8}}== | =={{DQ8}}== | ||
In the | In the {{PS2}} version of the game, players will notice several {{MFamilies}}s wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie]]'s place they can join the party. This allows the monsters to enter the competition in [[Morrie's Place|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited {{MFamilies}}s grow more powerful as the {{Hero 8}}'s Level rises, and do not need to gain battle {{exp}}erience themselves. | ||
*In the [[Nintendo 3DS]] port, all | *In the [[Nintendo 3DS]] port, all {{MFamilies}}s are visible in the overworld, with the [[infamous monster]]s being given distinctive icons. | ||
===Available in all versions=== | ===Available in all versions=== | ||
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=={{DQ10}}== | =={{DQ10}}== | ||
Certain | Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Master]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from. | ||
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on | Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub. | ||
Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as party members for times when the player's friends and comrades are offline. Monsters have a | Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a hidden stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Once this stat is maxed out, a {{MFamilies}} will follow a character regardless of their {{vocation}}. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=={{DQB2}}== | =={{DQB2}}== | ||
On explorer's shores after [[Skelkatrez]], one can recruit | On explorer's shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away. | ||
Tamed monsters join the residents of the Island of Awakening as | Tamed monsters join the residents of the Island of Awakening as {{NPC}}s, who go about their daily routines as the other islanders do, and some have special effects: the [[Chimaera]]s can be ridden to fly, the [[Powie yowie]] can be given an ice lolly to spread snow, the [[Liquid metal slime]] will play tag once a day for 100 hearts, etc. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 385: | Line 386: | ||
=={{DQMJ}} series== | =={{DQMJ}} series== | ||
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of | Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher. | ||
*In | *In {{Joker 2}}, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}. | |||
</gallery></center> | </gallery></center> | ||
Revision as of 00:52, 14 July 2022
Introduced in Dragon Quest V: Hand of the Heavenly Bride, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.
Specifically, the system is present in every even-numbered title beginning with Dragon Quest VI: Realms of Revelation.
Dragon Quest V: Hand of the Heavenly Bride
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the Nintendo DS and cell phone versions, monster allies will only alternate between two lines of dialogue during Party Chat, as opposed to the fuller conversations of human characters.
As of 2019, the Cell phone ports saw the addition of the Monster magnet accessory for the the Hero, which when equipped can increase the odds of a monster joining up by one rank. This is likely due to the release of Your Story, which would have attracted a new audience to the title and such players would have desired an easier time collecting monsters.
Sprite | Monster Name | SFC | PS2 | DS & Phone | Tame Rate | Level required |
---|---|---|---|---|---|---|
Archdemon | No | No | Yes | 1⁄64 | 30 | |
Bad apple | No | Yes | Yes | 1⁄4 | 7 | |
Barbatos | Yes | Yes | Yes | 1⁄256 | 41 | |
Battle pip | No | Yes | Yes | 1⁄16 | 7 | |
Beastmaster | No | Yes | Yes | 1⁄4 | 30 | |
Blizzybody | No | Yes | Yes | 1⁄64 | 26 | |
Bomboulder | Yes | Yes | Yes | 1⁄256 | 30 | |
Brownie | Yes | Yes | Yes | 1⁄4 | 7 | |
Chimaera | Yes | Yes | Yes | 1⁄16 | 15 | |
Conkerer | No | Yes | Yes | 1⁄32 | 27 | |
Conkjurer | No | Yes | Yes | 1⁄32 | 27 | |
Conkuisitor | No | Yes | Yes | 1⁄32 | 27 | |
Conkuistador | No | Yes | Yes | 1⁄32 | 27 | |
Cross eye | Yes | Yes | Yes | 1⁄32 | 9 | |
Cureslime | Yes | Yes | Yes | 1⁄64 | 16 | |
Dracky | Yes | Yes | Yes | 1⁄4 | 7 | |
Drag-goof | Yes | Yes | Yes | 1⁄16 | 18 | |
Dwight | No | Yes | Yes | N/A | N/A | |
Epipany | No | Yes | Yes | 1⁄16 | 7 | |
Fandangow | Yes | Yes | Yes | 1⁄32 | 9 | |
Fat rat | No | Yes | Yes | 1⁄2 | 7 | |
Flamethrower | No | Yes | Yes | 1⁄64 | 16 | |
Funghoul | No | Yes | Yes | 1⁄16 | 7 | |
Ghost | No | Yes | Yes | 1⁄2 | 7 | |
Gigantes | Yes | Yes | Yes | 1⁄32 | 34 | |
Golem | Yes | Yes | Yes | 1⁄4 | 25 | |
Goodybag | Yes | Yes | Yes | 1⁄16 | 16 | |
Great dragon | Yes | Yes | Yes | 1⁄64 | 35 | |
Grudgerigar | Yes | Yes | Yes | 1⁄32 | 9 | |
Hades' helm | No | Yes | Yes | 1⁄64 | 29 | |
Hawk man | No | Yes | Yes | 1⁄32 | 23 | |
Healslime | Yes | Yes | Yes | 1⁄32 | 7 | |
Hellion | Yes | Yes | Yes | 1⁄32 | 23 | |
Hoodlum | Yes | Yes | Yes | 1⁄16 | 25 | |
Hulagan | No | Yes | Yes | 1⁄16 | 9 | |
Hyperanemon | Yes | Yes | Yes | 1⁄64 | 41 | |
Jailcat | No | No | Yes | 1⁄16 | 7 | |
Killing machine | Yes | Yes | Yes | 1⁄256 | 34 | |
King cureslime | Yes | Yes | Yes | 1⁄64 | 28 | |
King slime | Yes | Yes | Yes | 1⁄64 | 10 | |
Liquid metal slime | Yes | Yes | Yes | 1⁄256 | 20 | |
Magic marionette | Yes | Yes | Yes | 1⁄32 | 12 | |
Man o' war | Yes | Yes | Yes | 1⁄2 | 18 | |
Mandrake marshal | Yes | Yes | Yes | 1⁄32 | 32 | |
Metal slime | No | Yes | Yes | 1⁄256 | 7 | |
Minidemon | Yes | Yes | Yes | 1⁄32 | 20 | |
Moosifer | Yes | Yes | Yes | 1⁄32 | 30 | |
Mudraker | No | Yes | Yes | 1⁄4 | 11 | |
Old man of the sea | Yes | Yes | Yes | 1⁄32 | 25 | |
Orc king | Yes | Yes | Yes | 1⁄4 | 21 | |
Pip fighter | No | Yes | Yes | 1⁄16 | 7 | |
Pocus poppet | No | Yes | Yes | 1⁄16 | 10 | |
Powie yowie | Yes | Yes | Yes | 1⁄32 | 7 | |
Prestidigitator | Yes | Yes | Yes | 1⁄4 | 10 | |
Rebjørn | No | Yes | Yes | N/A | N/A | |
Restless armour | No | Yes | Yes | 1⁄64 | 10 | |
Revaulting horse | Yes | Yes | Yes | 1⁄16 | 27 | |
Rockbomb | Yes | Yes | Yes | 1⁄64 | 15 | |
Rotten apple | No | Yes | Yes | 1⁄2 | 7 | |
Saber | Yes | Yes | Yes | N/A | N/A | |
Samigina | Yes | Yes | Yes | 1⁄32 | 20 | |
Slime | Yes | Yes | Yes | 1⁄2 | 7 | |
Slime knight | Yes | Yes | Yes | 1⁄4 | 7 | |
Small fry | Yes | Yes | Yes | 1⁄16 | 7 | |
Snowbird | Yes | Yes | Yes | 1⁄32 | 34 | |
Starkers | No | Yes | Yes | N/A | N/A | |
Ticking timeburrm | Yes | Yes | Yes | 1⁄32 | 7 | |
Walking corpse | Yes | Yes | Yes | 1⁄32 | 7 | |
Warhog | Yes | Yes | Yes | 1⁄32 | 28 | |
Wax murderer | No | Yes | Yes | 1⁄16 | 7 | |
Wiz pip | No | Yes | Yes | 1⁄16 | 7 |
Dragon Quest VI: Realms of Revelation
In the original SFC version of VI monster recruitment worked identically to V, though someone in the party must be a Monster Master for the chance to activate. When the DS version (and subsequent Cell phone porta) were produced, this mechanic was retired in favor of "Slime Buddies": Slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met as was the case with Lizzie. These Slimes are not treated as full characters, however, and thus lack the detailed Party Chat of humans and Lizzie.
In both versions of the game, any recruited Slime may enter into the gladiatorial contests at Slimopolis.
Available in the SFC version
Sprite | Monster Name | Tame Rate | Rank required |
---|---|---|---|
Damned ram | 1⁄16 | 4 | |
Boss troll | 1⁄16 | 5 | |
Dreamaera | 1⁄32 | 4 | |
Feralball | 1⁄4 | 1 | |
Gustbluster | 1⁄64 | 3 | |
Healslime | 1⁄16 | 2 | |
High djinks | 1⁄256 | 8 | |
King slime | 1⁄64 | 5 | |
Lesser demon | 1⁄4 | 3 | |
Liquid metal slime | 1⁄256 | 6 | |
Lips | 1⁄64 | 1 | |
Mud mannequin | 1⁄64 | 2 | |
Overkilling machine | 1⁄64 | 7 | |
Rockbomb | 1⁄32 | 4 | |
Slime | 1⁄2 | 1 | |
Slime knight | 1⁄4 | 2 | |
Sluggernaut | 1⁄4 | 3 | |
Walking corpse | 1⁄32 | 2 |
Available in the DS & phone versions
Sprite | Monster Name | Location |
---|---|---|
Goowain | Howcastle | |
Healie | Clearvale | |
Spot | Castle Graceskull | |
Kingsley | Château de Sass | |
Goober | Slimopolis | |
Lizzie | Arkbolt | |
Curie | Suite dreams | |
Shelley | Underwater Inn | |
Mercury | Suite dreams |
Dragon Quest VII: Fragments of the Forgotten Past
Monster recruitment is not present in the seventh game; instead, monsters will sojourn off to a sort of wild life reserve called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title.
Additionally, defeated monsters will occasionally drop Monster Hearts. These function similarly to the Dragonic Diligence and Liquid Metal Mind scrolls from VI, and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered.
- In the 3DS remake, the character will immediately become a monster after using a heart.
Dragon Quest VIII: Journey of the Cursed King
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call Team skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's Level rises, and do not need to gain battle Experience themselves.
- In the Nintendo 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.
Available in all versions
Archer, Archfiend, Arges, Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy
Dragon Quest X
Certain monsters can be recruited by players beginning in version 2.0, which saw the return of the Monster Master vocation to the series after nearly 14 years of absence. Version 2.1 added the Item Master vocation and it's selection of monsters. The former tames organic monsters, while the latter handles living objects and robots, with each having 15 species to choose from.
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on monsters or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the monster can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 monsters at the pub.
Monsters that have joined players are controlled through A.I. dependent on their personality and essentially serve as party members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a Revocation to further raise their stats. The equipment pool of a given monster is fixed and cannot be changed, but gear can be shared between the monster and master: for example a Monster Master and Hacksaurus can simultaneously wield the same Kaiser axe in a battle for the sake of player convenience. New to the series is the concept of bonding, a hidden stat that denotes the level of attachment a monster has to its master and is raised by fighting together. Once this stat is maxed out, a monster will follow a character regardless of their Vocation.
Monster Name | Version available | Weapon | Armor | Book |
---|---|---|---|---|
Brownie | 2.4 | Hammers | Metal armor | Monster battle road prize |
Chimaera | 2.0 | Wands | Robes | Casino prize |
Dracky | 2.3 | Heavy wands | Robes | Monster battle road prize |
Great sabrecat | 4.1 | Claws | Clothes | Monster drop |
Hacksaurus | 2.0 | Axes | Metal armor | Casino prize |
Healslime | 2.0 | Wands | Robes | Sold at tavern |
Imp | 2.2 | Spears | Robes | Sold at tavern |
Jailcat | 2.0 | Claws | Robes | Monster drop |
Mandrake major | 2.0 | Swords | Metal armor | Sold at tavern |
Meowgician | 2.0 | Heavy wands | Robes | Sold at tavern |
Mischievous mole | 2.0 | Staves | Clothing | Monster drop |
Slime | 2.0 | Boomerangs | Clothes | Sold at tavern |
Slime knight | 2.0 | Swords | Metal armor | Sold at tavern |
Small fry | 2.2 | Claws | Clothes | Sold at tavern |
Teeny sanguini | 2.0 | Wands | Robes | Sold at tavern |
Monster Name | Version available | Weapon | Armor | Book |
---|---|---|---|---|
Bambooligan | 2.1 | Spear | Metal armor | Sold at tavern |
Fromage Fray | 2.1 | Heavy wands | Robes | Sold at tavern |
Golem | 2.1 | Greatswords | Metal armor | Sold at tavern |
Goodybag | 2.1 | Fans | Robes | Casino prize |
Harmour | 2.1 | Swords | Metal armor | Casino prize |
Ham hatwitch | 2.1 | Heavy wands | Robes | Monster drop |
Hellbound horror | 2.3 | Axes | Clothes | Sold at tavern |
Killing machine | 2.2 | Greatswords | Metal armor | Sold at tavern |
Magic marionette | 2.2 | Knives | Clothes | Sold at tavern |
Mecha-mynah | 2.1 | Claws | Clothes | Sold at tavern |
Needle man | 2.1 | Knives | Clothes | Sold at tavern |
Pocus poppet | 4.2 | Boomerangs | Clothes | Monster drop |
Prancing pillar | 2.1 | Fans | Clothes | Sold at tavern |
Restless armour | 2.1 | Swords | Metal armor | Sold at tavern |
Wardrobe mimic | 2.4 | Bows | Robes | Sold at tavern |
Dragon Quest Builders 2
On explorer's shores after Skelkatrez, one can recruit monsters with Monster munchies. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.
Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the Chimaeras can be ridden to fly, the Powie yowie can be given an ice lolly to spread snow, the Liquid metal slime will play tag once a day for 100 hearts, etc.
Monster Name | Location | Gimmick |
---|---|---|
Bloody Hand | Unholy Holm | Plays with islanders crafts items at workstations |
Brownie | Iridescent Island | Demolishes blocks marked with a smashing sign |
Chimaera | Blossom Bay | Flying mount |
Corpse Corporal | Laguna Perfuma | Bartender |
Cosmic Chimaera | Rimey Reef | Flying mount |
Ghoul | Rimey Reef | Bartender |
Gold Golem | Coral Cay | Can use terraforma tiles Melee mount |
Golem | Sunny Sands (one per visit) | Can use terraforma tiles Mount |
Great Sabrecub | Blossom Bay | Double-jump mount |
Great Sabrecat | Soggy Skerry | Double-jump mount |
Hammerhood | Sunny Sands | Demolishes blocks marked with a smashing sign |
Healslime | nearly all Explorer's Shores | Casts Heal in battle Bartender |
Hocus Chimaera | Iridescent Island | Flying mount |
Hunter Mech | Rimey Reef | Farmer |
Killing Machine | Laguna Perfuma | Farmer |
Living Statue | Rimey Reef (one per visit) | Produces dyes at stain extractors |
Liquid Metal Slime | Laguna Perfuma | Plays tag |
Muddy Hand | Soggy Skerry | Plays with islanders crafts items at workstations |
Powie Yowie | Rimey Reef | Feed ice lollies to freeze ground |
She-Slime | Sunny Sands | Double-jump mount |
Slime | Blossom Bay | Double-jump mount |
Stone Golem | Iridescent Island (one per visit) | Can use terraforma tiles Melee mount |
Stone Guardian | Unholy Holm | Produces dyes at stain extractors |
Walking Corpse | Soggy Skerry | Bartender |
Dragon Quest Monsters 1 & 2
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.
Dragon Quest Monsters: Joker series
Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.
- In Joker 2, tossing a bundle of Beastie bites at the foe will raise the chance by a flat 10%.
Gallery
Level requirements and percentages in V.